Virtual embodiment in physical realities

IF 0.5 4区 社会学 Q3 ANTHROPOLOGY
Tony Rudyansjah, Pradipa P Rasidi
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引用次数: 1

Abstract

Discussions of embodiment in the virtual world mostly focus on online games and virtual reality technologies. By taking the case of Indonesian buzzers—persons employed to propagate opinions on certain issues or products—we argue that social media platforms also allow for virtual embodiment occurring within a Twitter cyberplace. This article theorizes virtual bodies by examining Merleau-Ponty’s phenomenological approach. We also work with Boelstorff’s conception of chora and virtual bodies to argue that virtual bodies can be seen as a practical extension of physical bodies: a cyborg body. Intertwined within marketing relations, we then attempt to see how this amalgam of physical and virtual bodies is disciplined by panopticism, while briefly considering local Javanese particularities in shaping this discipline. Thus, through this examination of an Indonesian case, we bring up wider theoretical issues on social media, technologies of governance, and subjectivity.
物理现实中的虚拟化身
关于虚拟世界体现的讨论主要集中在网络游戏和虚拟现实技术上。以印度尼西亚的蜂鸣器为例,即受雇就某些问题或产品传播意见的人,我们认为社交媒体平台也允许在Twitter网络空间中出现虚拟化身。本文通过考察梅洛-庞蒂的现象学方法,将虚拟体理论化。我们还与Boelstorff的合唱和虚拟身体的概念合作,认为虚拟身体可以被视为物理身体的实际延伸:一个半机械人身体。在营销关系的交织下,我们试图看到这种物理和虚拟身体的混合体是如何被全景主义所约束的,同时简要地考虑爪哇当地的特殊性,以形成这一学科。因此,通过对印度尼西亚案例的考察,我们提出了有关社交媒体、治理技术和主体性的更广泛的理论问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
1.40
自引率
0.00%
发文量
31
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