The Impact of Actor Engagement on the Business Models of Video Game Developers

IF 0.8 Q3 COMMUNICATION
Nicola Kleer, Reinhard E. Kunz
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引用次数: 4

Abstract

ABSTRACT The aim of this study is to examine the impact of actor engagement, defined as an actor’s voluntary contribution of resources that go beyond the actual transaction/exchange, on the business model concept in the context of the digital media industry. Based on a literature review, the authors develop propositions about the influence of actor engagement on three elements of a company’s business model: value proposition, creation, and capture. The engagement of actors makes it possible for companies to gain access to certain resources, which fosters the development of new or the improvement of existing offerings, resources, activities, revenue models, etc. In a qualitative case study, the authors examine the business model of Blizzard Entertainment, Inc., a global developer of video game content, with a focus on the online video game service World of Warcraft. The results show that actor engagement led to several modifications in the company’s business model, affecting the three business model elements, and is thus considered a relevant driver of changes in a video game developer’s business model. This study contributes to the literature as it clarifies the meaning and relevance of actor engagement in media management. In addition, it offers practical insights into actor engagement and its business consequences.
演员粘性对电子游戏开发者商业模式的影响
本研究的目的是研究参与者参与对数字媒体行业商业模式概念的影响,参与者参与被定义为参与者自愿贡献超出实际交易/交换的资源。在文献综述的基础上,作者提出了演员参与对公司商业模式的三个要素:价值主张、创造和获取的影响。参与者的参与使公司有可能获得某些资源,这促进了新的开发或现有产品、资源、活动、收入模式等的改进。在定性案例研究中,作者考察了暴雪娱乐公司的商业模式,暴雪娱乐公司是一家全球视频游戏内容开发商,主要关注在线视频游戏服务《魔兽世界》。结果显示,演员参与导致了公司商业模式的一些变化,影响了三个商业模式元素,因此被认为是电子游戏开发商商业模式变化的相关驱动因素。本研究对文献有贡献,因为它澄清了演员参与媒体管理的意义和相关性。此外,它还提供了对参与者参与及其业务结果的实际见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
3.10
自引率
5.30%
发文量
12
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