Publishing and Consuming 3D Content on the Web: A Survey
IF 3.8
Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Marco Potenziani, M. Callieri, M. Dellepiane, Roberto Scopigno
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Abstract
Three-dimensional content is becoming an important component of the World Wide Web environment. From the advent of WebGL to the present, a wide number of solutions have been developed (including libraries, middleware, and applications), encouraging the establishment of 3D data as online media of practical use. The fast development of 3D technologies and related web-based resources makes it difficult to identify and properly understand the current trends and open issues. Starting from these premises, this survey analyzes the state of the art of 3D web publishing, reviews the possibilities provided by the major current approaches, proposes a categorization of the features supported by existing solutions, and cross-maps these with the requirements of a few main application domains. The results of this analysis should help in defining the technical characteristics needed to build efficient and effective 3D data presentation, taking into account the application contexts. Marco Potenziani, Marco Callieri, Matteo Dellepiane and Roberto Scopigno (2018), “Publishing and Consuming 3D Content on the Web: A Survey”, Foundations and Trends © in Computer Graphics and Vision: Vol. 10, No. 4, pp 244–333. DOI: 10.1561/0600000083. The version of record is available at: http://dx.doi.org/10.1561/0600000083
在网络上发布和消费3D内容:一项调查
三维内容正在成为万维网环境的重要组成部分。从WebGL的出现到现在,已经开发了大量的解决方案(包括库、中间件和应用程序),鼓励将3D数据建立为实际使用的在线媒体。3D技术和相关网络资源的快速发展使得识别和正确理解当前趋势和开放问题变得困难。从这些前提出发,本调查分析了3D网络出版的现状,回顾了当前主要方法提供的可能性,提出了现有解决方案支持的功能分类,并将这些功能与几个主要应用领域的需求进行了交叉映射。该分析的结果将有助于定义构建高效和有效的3D数据表示所需的技术特征,同时考虑到应用环境。Marco Potenziani, Marco Callieri, Matteo Dellepiane和Roberto Scopigno(2018),“在网络上发布和消费3D内容:一项调查”,《计算机图形学与视觉基础与趋势©》,Vol. 10, No. 4, pp 244-333。DOI: 10.1561 / 0600000083。记录的版本可在:http://dx.doi.org/10.1561/0600000083
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