Tasks Decomposition for Improvement of Genetic Network Programming

M. Roshanzamir, M. Palhang, Abdolreza Mirzaei
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Abstract

Genetic Network Programming is an evolutionary algorithm which can be considered as an extension of Genetic Programming but with a graph-structure instead of tree-structure individuals. This algorithm is mainly used for single/multi-agent decision making. It uses a graph to model a strategy that an agent follows to achieve its goal. However, in this algorithm, crossover and mutation operators repeatedly destroy the structures of individuals and make new ones. Although this can lead to better structures, it may also break suitable structures in elite individuals and increase the time needed to achieve optimal solutions. In this research, we modified the evolution process of Genetic Network Programming so that breaking useful structures will be less likely. In the proposed algorithm, the experiences of the best individuals in successive generations are saved. Then, in some specific generations, these experiences are used to generate offspring. The experimental results of the proposed method were tested on two common agent control problem benchmarks namely Tile-world and Pursuit-domain. The results showed the superiority of our method with respect to standard Genetic Network Programming and some of its versions.
改进遗传网络规划的任务分解
遗传网络规划是一种进化算法,它可以被认为是遗传规划的扩展,但具有图结构而不是树结构的个体。该算法主要用于单/多智能体决策。它使用一个图来模拟代理为实现其目标所遵循的策略。然而,在该算法中,交叉和变异算子反复破坏个体的结构并产生新的结构。虽然这可以带来更好的结构,但它也可能打破精英个体的合适结构,并增加获得最佳解决方案所需的时间。在本研究中,我们修改了遗传网络规划的进化过程,以减少破坏有用结构的可能性。在该算法中,保存了连续代中最优个体的经验。然后,在某些特定的世代中,这些经历被用来产生后代。在两种常见的智能体控制问题基准(Tile-world和tracking -domain)上对所提方法的实验结果进行了测试。结果表明,该方法相对于标准遗传网络规划及其某些版本具有优越性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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