4-H Engineering Design Challenge Program: Engaging Youth in STEM Learning

M. Compton, R. Meyer, Anne Stevenson, Somongkol Teng
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Abstract

The University of Minnesota 4-H Engineering Design Challenge program is an experiential learning opportunity in which youth work with adult volunteers to create Rube Goldberg influenced machines to address real-world issues. The program components are designed to help youth develop STEM work skills using an Engineering Design Process, increase interest in STEM content knowledge, and explore STEM career interests/aspirations. Evaluation indicates a majority of participants learn the engineering design process, principles of mechanical engineering, teamwork, public speaking, and problem solving. Programmatic outcomes and supports provide for the successful replication, adaptation, and implementation in both formal and non-formal learning environments. INTRODUCTION The University of Minnesota 4-H Engineering Design Challenge (EDC) program engages youth in problem solving as they design and create a Rube Goldberg-influenced machine. Youth practice an engineering design process, increase interest in STEM content knowledge, explore STEM career interests/aspirations, and develop STEM work skills. Research suggests that nonformal/out-of-school educational settings, such as 4-H, are important to address science, technology, engineering, and math (STEM) learning needs (Bell et al., 2009; Krishnamurthi et al., 2014; Meyer et al., 2010; Smith et al., 2004). Extension, including 4-H, plays a vital role in educational reform that excites and trains a diverse, next-generation STEM literate workforce (Meyer et al., 2014; Heck et al., 2012; Kraft, 1999). Educators have mobilized at the national and state level to meet the call to increase youth interest and achievement in STEM fields. Minnesota 4-H decided to prioritize engineering design, creating a new program that aligns with the Next Generation Science Standards (Minnesota Standards: Science K–12, 2009; National Research Council, 2013). PROGRAM DESCRIPTION The EDC program is an intensive learning experience of limited duration (two to six months). Youth in grades three through twelve work in teams of three to ten to design and create a multi-step machine. EDC machines use a series of chain-reaction steps that culminate in accomplishing a two-step task connected to solving a real-world issue. The program continues to evolve since its beginning in 2014; see Table 1 for examples of recent challenges. The program offers a Level 1 and Level 2 option for teams. In Level 1, teams create machines using mechanical engineering. In Level 2, machines must include four types of engineering including mechanical, chemical, electrical, and fluid power. All teams use simple machines, including inclined planes, levers, wedges, wheels and axles, pulleys, and screws to create their machines. In the EDC program, youth use an engineering design process model as a step-by-step approach to learning (Figure 1). This is a decision-making process, typically iterative, in which the basic science, math, and engineering concepts are applied to develop optimal solutions to meet a determined objective (Mangold & Robinson, 2013). The engineering design process incorporates a design cycle process model as outlined in the Next Generation Science Standards.
4-H工程设计挑战计划:让青少年参与STEM学习
明尼苏达大学4-H工程设计挑战赛项目是一个体验式的学习机会,在这个项目中,年轻人与成年志愿者一起创造受鲁宾·戈德堡影响的机器来解决现实世界的问题。该计划的组成部分旨在帮助年轻人使用工程设计过程培养STEM工作技能,增加对STEM内容知识的兴趣,并探索STEM职业兴趣/愿望。评估表明,大多数参与者学习了工程设计过程、机械工程原理、团队合作、公开演讲和解决问题的能力。规划结果和支持为正式和非正式学习环境中的成功复制、调整和实施提供了支持。明尼苏达大学4-H工程设计挑战赛(EDC)项目吸引年轻人在设计和制造受鲁布·戈德伯格影响的机器时解决问题。青年实践工程设计过程,增加对STEM内容知识的兴趣,探索STEM职业兴趣/愿望,并发展STEM工作技能。研究表明,非正规/校外教育环境,如4-H,对于满足科学、技术、工程和数学(STEM)学习需求很重要(Bell等人,2009;Krishnamurthi等人,2014;Meyer et al., 2010;Smith et al., 2004)。扩展,包括4-H,在教育改革中发挥着至关重要的作用,激发和培养多样化的下一代STEM识字劳动力(Meyer等人,2014;Heck等人,2012;卡夫,1999)。教育工作者已经在国家和州一级动员起来,响应号召,提高青年对STEM领域的兴趣和成就。明尼苏达州4-H决定优先考虑工程设计,创建一个符合下一代科学标准的新项目(明尼苏达州标准:科学K-12, 2009;国家研究委员会,2013)。EDC课程是一个持续时间有限的强化学习体验(两到六个月)。三年级到十二年级的学生以三到十人为一组,设计和制造多步骤机器。EDC机器使用一系列连锁反应步骤,最终完成与解决现实问题相关的两步任务。该项目自2014年启动以来一直在不断发展;关于最近的挑战,请参见表1。该项目为团队提供1级和2级选择。在第一级,团队使用机械工程来制造机器。在第二级,机器必须包括四种类型的工程,包括机械、化学、电气和流体动力。所有团队都使用简单的机器,包括斜面、杠杆、楔子、轮子和轴、滑轮和螺丝来制造他们的机器。在EDC项目中,年轻人使用工程设计过程模型作为逐步学习的方法(图1)。这是一个决策过程,通常是迭代的,其中应用基础科学、数学和工程概念来开发最佳解决方案,以满足确定的目标(Mangold & Robinson, 2013)。工程设计过程包含了下一代科学标准中概述的设计周期过程模型。
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