On the Shoulder of the Giant: A Multi-Scale Mixed Reality Collaboration with 360 Video Sharing and Tangible Interaction

Thammathip Piumsomboon, Gun A. Lee, Andrew Irlitti, Barrett Ens, B. Thomas, M. Billinghurst
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引用次数: 93

Abstract

We propose a multi-scale Mixed Reality (MR) collaboration between the Giant, a local Augmented Reality user, and the Miniature, a remote Virtual Reality user, in Giant-Miniature Collaboration (GMC). The Miniature is immersed in a 360-video shared by the Giant who can physically manipulate the Miniature through a tangible interface, a combined 360-camera with a 6 DOF tracker. We implemented a prototype system as a proof of concept and conducted a user study (n=24) comprising of four parts comparing: A) two types of virtual representations, B) three levels of Miniature control, C) three levels of 360-video view dependencies, and D) four 360-camera placement positions on the Giant. The results show users prefer a shoulder mounted camera view, while a view frustum with a complimentary avatar is a good visualization for the Miniature virtual representation. From the results, we give design recommendations and demonstrate an example Giant-Miniature Interaction.
站在巨人的肩膀上:360度视频共享和有形交互的多尺度混合现实协作
我们在Giant-Miniature collaboration (GMC)中提出了本地增强现实用户Giant和远程虚拟现实用户Miniature之间的多尺度混合现实(MR)协作。微型机器人沉浸在由巨人分享的360度视频中,巨人可以通过一个有形的界面,一个结合了360度摄像头和6自由度跟踪器的界面,对微型机器人进行物理操作。我们实施了一个原型系统作为概念验证,并进行了一项用户研究(n=24),其中包括四个部分进行比较:a)两种类型的虚拟表示,B)三个级别的微型控制,C)三个级别的360视频视图依赖,D)四个360摄像机在巨人上的放置位置。结果显示,用户更喜欢肩部安装的摄像头视图,而带有免费头像的视图锥台对于微型虚拟表示来说是一个很好的可视化方式。根据实验结果,给出了设计建议,并给出了一个巨微交互的实例。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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