A Comparison of Heuristic and Human Performance on Open Versions of the Traveling Salesperson Problem

J. MacGregor, E. Chronicle, T. Ormerod
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引用次数: 16

Abstract

We compared the performance of three heuristics with that of subjects on variants of a well-known combinatorial optimization task, the Traveling Salesperson Problem (TSP). The present task consisted of finding the shortest path through an array of points from one side of the array to the other. Like the standard TSP, the task is computationally intractable and, as with the standard TSP, people appear to be able to find good solutions with relative ease. The three heuristics used mechanisms that have been cited as potentially relevant in human performance in the standard task. These were: convex hull, nearest neighbor, and crossing avoidance. We compared heuristic and human performance in terms of lengths of paths, overlap between solutions, and number of crossings. Of the three heuristics, the convex hull appeared to result in the best overall fit with human solutions.
启发式算法与人工算法在开放式旅行销售员问题上的比较
我们比较了三种启发式算法的性能与被试在一个著名的组合优化任务的变体上的表现,即旅行销售人员问题(TSP)。当前的任务包括找到从数组的一边到另一边的点数组的最短路径。与标准的TSP一样,这个任务在计算上是难以处理的,而且与标准TSP一样,人们似乎能够相对容易地找到好的解决方案。这三种启发式方法使用的机制被认为可能与人类在标准任务中的表现有关。它们是:凸壳、最近邻和避免交叉。我们比较了启发式算法和人类算法在路径长度、解决方案之间的重叠和交叉次数方面的表现。在这三种启发式方法中,凸壳法似乎最适合人类的解决方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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