The effect of stimulation smart book educative game tool on improving fine motor skills for early childhood

Eva Oktaviani, Imawan Eko Setiyono
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引用次数: 0

Abstract

Background: The COVID-19 pandemic has resulted in a global wave of crises that have a massive impact on all aspects of life. The world of education, especially learning activities, is also an impact that is in the spotlight. The change in learning activities from face-to-face to distance learning makes it difficult for early childhood education levels. Studies prove the impact of the Covid-19 pandemic on disorders of fine motor development in children aged 3-4 years with a high category of 60.71%. Early age is the golden age of rapid child development, so positive stimulation is needed for optimal growth and development. An important aspect that affects the overall development of children is fine motor skills. Fine motor skills can be developed through various fun activities through the smart book educational game tool.

Objectives: The purpose of this study was to test the effectiveness of smart book educational game stimulation on fine motor skills in early childhood.

Methods: This research was an action research with nonequivalent control group pretest-posttest design. Stimulation using smart books was carried out for five days with 90 minutes. The number of samples was 80 PAUD children, consisting of 40 children in the intervention group who were given smart book stimulation and 40 children in the control group without smart book stimulation only using conventional educational game tools that are usually done in everyday schools. Statistical test using general linear model + posthoc bonferroni.

Results: The results showed that there was a significant effect on the fine motor skills of early childhood who were given smart book stimulation and those that were not given with a p value of 0.001.

Conclusions: Educational game-based learning can be used to stimulate children's fine motor skills and is expected to be integrated into children's learning activities with various methods.

刺激型智能书教育游戏工具对提高幼儿精细运动技能的影响
背景:2019冠状病毒病大流行在全球引发了一波危机,对生活的各个方面产生了巨大影响。教育界,特别是学习活动,也是一个备受关注的影响。学习活动从面对面学习到远程学习的变化使幼儿教育水平难以提高。研究证实新冠肺炎大流行对3-4岁儿童精细运动发育障碍的影响,高类别为60.71%。幼儿是儿童快速发展的黄金时期,因此需要积极的刺激来实现最佳的成长和发展。影响儿童全面发展的一个重要方面是精细运动技能。通过智能书教育游戏工具,可以通过各种有趣的活动来发展精细运动技能。目的:本研究的目的是测试智能书教育游戏刺激对儿童早期精细运动技能的有效性。方法:本研究采用非等效对照组前测后测设计的行动研究。使用智能本的刺激进行了五天,每次90分钟。样本数量为80名PAUD儿童,其中干预组40名儿童接受智能书刺激,对照组40名儿童不接受智能书刺激,只使用日常学校常用的传统教育游戏工具。采用一般线性模型+后thoc bonferroni进行统计检验。结果:结果显示,给予智能书刺激组和未给予智能书刺激组对幼儿精细运动技能有显著影响,p值为0.001。结论:教育性游戏学习可以激发儿童的精细运动技能,可以通过多种方式融入儿童的学习活动中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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