Approximating shapes in images with low-complexity polygons

Muxingzi Li, Florent Lafarge, R. Marlet
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引用次数: 40

Abstract

We present an algorithm for extracting and vectorizing objects in images with polygons. Departing from a polygonal partition that oversegments an image into convex cells, the algorithm refines the geometry of the partition while labeling its cells by a semantic class. The result is a set of polygons, each capturing an object in the image. The quality of a configuration is measured by an energy that accounts for both the fidelity to input data and the complexity of the output polygons. To efficiently explore the configuration space, we perform splitting and merging operations in tandem on the cells of the polygonal partition. The exploration mechanism is controlled by a priority queue that sorts the operations most likely to decrease the energy. We show the potential of our algorithm on different types of scenes, from organic shapes to man-made objects through floor maps, and demonstrate its efficiency compared to existing vectorization methods.
用低复杂度多边形逼近图像中的形状
提出了一种多边形图像中目标的提取和矢量化算法。该算法从将图像过度分割为凸单元的多边形划分出发,改进了划分的几何形状,同时通过语义类标记其单元。结果是一组多边形,每个多边形捕获图像中的一个对象。构型的质量是通过能量来衡量的,能量既考虑了输入数据的保真度,也考虑了输出多边形的复杂性。为了有效地探索构型空间,我们对多边形分区的单元进行了拆分和合并操作。探索机制由一个优先级队列控制,该队列对最有可能减少能量的操作进行排序。我们展示了我们的算法在不同类型场景上的潜力,从有机形状到通过地板地图的人造物体,并与现有的矢量化方法相比,展示了它的效率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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