Authoring and animating painterly characters

ACM Trans. Graph. Pub Date : 2013-09-01 DOI:10.1145/2484238
Katie Bassett, Ilya Baran, Johannes Schmid, M. Gross, R. Sumner
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引用次数: 13

Abstract

Artists explore the visual style of animated characters through 2D concept art, since it affords them a nearly unlimited degree of creative freedom. Realizing the desired visual style, however, within the 3D character animation pipeline is often impossible, since artists must work within the technical limitations of the pipeline toolset. In order to expand the range of possible visual styles for digital characters, our research aims to incorporate the expressiveness afforded by 2D concept painting into the computer animation pipeline as a core component of character authoring and animation. While prior 3D painting methods focus on static geometry or simple animations, we develop tools for the more difficult task of character animation. Our system shows how 3D stroke-based paintings can be deformed using standard rigging tools. We also propose a configuration-space keyframing algorithm for authoring stroke effects that depend on scene variables such as character pose or light position. During animation, our system supports stroke-based temporal keyframing for one-off effects. Our primary technical contribution is a novel interpolation scheme for configuration-space keyframing that ensures smooth, controllable results. We demonstrate several characters authored with our system that exhibit painted effects difficult to achieve with traditional animation tools.
创作和动画绘画人物
美工通过2D概念艺术探索动画角色的视觉风格,因为这给了他们几乎无限的创作自由。然而,在3D角色动画管道中实现理想的视觉风格通常是不可能的,因为美工必须在管道工具集的技术限制下工作。为了扩大数字角色可能的视觉风格范围,我们的研究旨在将2D概念画所提供的表现力作为角色创作和动画的核心组成部分纳入计算机动画管道。虽然之前的3D绘画方法侧重于静态几何或简单的动画,但我们开发的工具用于更困难的角色动画任务。我们的系统展示了如何使用标准的索具工具来变形基于3D笔触的绘画。我们还提出了一种配置空间关键帧算法,用于根据场景变量(如角色姿势或光线位置)创作笔画效果。在动画过程中,我们的系统支持基于笔划的一次性关键帧效果。我们的主要技术贡献是为配置空间关键帧提供了一种新颖的插值方案,确保了平滑、可控的结果。我们展示了用我们的系统创作的几个角色,这些角色展示了传统动画工具难以实现的绘画效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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