Steered crowdsensing: incentive design towards quality-oriented place-centric crowdsensing

Ryoma Kawajiri, M. Shimosaka, H. Kashima
{"title":"Steered crowdsensing: incentive design towards quality-oriented place-centric crowdsensing","authors":"Ryoma Kawajiri, M. Shimosaka, H. Kashima","doi":"10.1145/2632048.2636064","DOIUrl":null,"url":null,"abstract":"Crowdsensing technologies are rapidly evolving and are expected to be utilized on commercial applications such as location-based services. Crowdsensing collects sensory data from daily activities of users without burdening users, and the data size is expected to grow into a population scale. However, quality of service is difficult to ensure for commercial use. Incentive design in crowdsensing with monetary rewards or gamifications is, therefore, attracting attention for motivating participants to collect data to increase data quantity. In contrast, we propose Steered Crowdsensing, which controls the incentives of users by using the game elements on location-based services for directly improving the quality of service rather than data size. For a feasibility study of steered crowdsensing, we deployed a crowdsensing system focusing on application scenarios of building processes on wireless indoor localization systems. In the results, steered crowdsensing realized deployments faster than non-steered crowdsensing while having half as many data.","PeriodicalId":20496,"journal":{"name":"Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing: Adjunct Publication","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2014-09-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"104","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing: Adjunct Publication","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2632048.2636064","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 104

Abstract

Crowdsensing technologies are rapidly evolving and are expected to be utilized on commercial applications such as location-based services. Crowdsensing collects sensory data from daily activities of users without burdening users, and the data size is expected to grow into a population scale. However, quality of service is difficult to ensure for commercial use. Incentive design in crowdsensing with monetary rewards or gamifications is, therefore, attracting attention for motivating participants to collect data to increase data quantity. In contrast, we propose Steered Crowdsensing, which controls the incentives of users by using the game elements on location-based services for directly improving the quality of service rather than data size. For a feasibility study of steered crowdsensing, we deployed a crowdsensing system focusing on application scenarios of building processes on wireless indoor localization systems. In the results, steered crowdsensing realized deployments faster than non-steered crowdsensing while having half as many data.
导向众感:以质量为导向、以场所为中心的众感激励设计
众感技术正在迅速发展,预计将用于商业应用,如基于位置的服务。众测从用户的日常活动中收集感官数据,不会给用户带来负担,数据量有望增长到人口规模。然而,商业用途的服务质量很难保证。因此,通过金钱奖励或游戏化的众测激励设计吸引了人们的注意力,激励参与者收集数据以增加数据量。相比之下,我们提出了“定向众感”,它通过在基于位置的服务中使用游戏元素来控制用户的动机,从而直接提高服务质量,而不是数据大小。为了研究导向众感的可行性,我们部署了一个众感系统,重点研究了建筑过程在无线室内定位系统上的应用场景。结果显示,定向众测实现部署的速度比非定向众测快,而数据量只有非定向众测的一半。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信