Online Urbanism: Interest-based Subcultures as Drivers of Informal Learning in an Online Community

Ben U. Gelman, Chris Beckley, A. Johri, C. Domeniconi, Seungwon Yang
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引用次数: 14

Abstract

Online communities continue to be an important resource for informal learning. Although many facets of online learning communities have been studied, we have limited understanding of how such communities grow over time to productively engage a large number of learners. In this paper we present a study of a large online community called Scratch which was created to help users learn software programming. We analyzed 5 years of data consisting of 1 million users and their 1.9 million projects. Examination of interactional patterns among highly active members of the community uncovered a markedly temporal dimension to participation. As membership of the Scratch online community grew over time, interest-based subcultures started to emerge. This pattern was uncovered even when clustering was based solely on social network of members. This process, which closely resembles urbanism or the growth of physically populated areas, allowed new members to combine their interests with programming.
在线都市主义:基于兴趣的亚文化作为在线社区非正式学习的驱动因素
在线社区仍然是非正式学习的重要资源。尽管人们已经研究了在线学习社区的许多方面,但我们对这些社区如何随着时间的推移而发展,从而有效地吸引大量学习者的理解有限。在本文中,我们介绍了一个名为Scratch的大型在线社区的研究,该社区的创建是为了帮助用户学习软件编程。我们分析了5年来100万用户及其190万个项目的数据。对高度活跃的社区成员之间的互动模式的研究揭示了参与的显著时间维度。随着Scratch在线社区成员的增长,基于兴趣的亚文化开始出现。这种模式甚至在仅基于社会网络成员的聚类时也被发现。这个过程非常类似于城市化或人口密集地区的增长,允许新成员将他们的兴趣与编程结合起来。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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