Iason Manolas, F. Laccone, Gianmarco Cherchi, L. Malomo, Paolo Cignoni
{"title":"Automated generation of flat tileable patterns and 3D reduced model simulation","authors":"Iason Manolas, F. Laccone, Gianmarco Cherchi, L. Malomo, Paolo Cignoni","doi":"10.2139/ssrn.4095672","DOIUrl":null,"url":null,"abstract":"The computational fabrication community is developing an increasing interest in the use of patterned surfaces, which can be designed to show ornamental and unconventional aesthetics or to perform as a proper structural material with a wide range of features. Geometrically designing and controlling the deformation capabilities of these patterns in response to external stimuli is a complex task due to the large number of variables involved. This paper introduces a method for generating sets of tileable and exchange-able flat patterns as well as a model-reduction strategy that enables their mechanical simulation at interactive rates. This method is included in a design pipeline that aims to turn any general flat surface into a pattern tessellation, which is able to deform under a given loading scenario. To validate our approach, we apply it to di ff erent contexts, including real-scale 3D printed specimens, for which we compare our results with the ones provided by a ground-truth solver.","PeriodicalId":51003,"journal":{"name":"Computer Graphics World","volume":"129 ","pages":"141-151"},"PeriodicalIF":0.0000,"publicationDate":"2022-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Graphics World","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2139/ssrn.4095672","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"Computer Science","Score":null,"Total":0}
引用次数: 1
Abstract
The computational fabrication community is developing an increasing interest in the use of patterned surfaces, which can be designed to show ornamental and unconventional aesthetics or to perform as a proper structural material with a wide range of features. Geometrically designing and controlling the deformation capabilities of these patterns in response to external stimuli is a complex task due to the large number of variables involved. This paper introduces a method for generating sets of tileable and exchange-able flat patterns as well as a model-reduction strategy that enables their mechanical simulation at interactive rates. This method is included in a design pipeline that aims to turn any general flat surface into a pattern tessellation, which is able to deform under a given loading scenario. To validate our approach, we apply it to di ff erent contexts, including real-scale 3D printed specimens, for which we compare our results with the ones provided by a ground-truth solver.