Virtual Reality Intervention and Its Impact on Upper Extremity Function in the Stroke Population: A Scoping Review.

IF 2.2 3区 医学 Q2 PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH
Games for Health Journal Pub Date : 2023-12-01 Epub Date: 2023-11-10 DOI:10.1089/g4h.2022.0239
Kylee Bedar, Cara Bubanovich, Jordan Rosemore, Kayley Radford, Kelly L Taylor
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引用次数: 0

Abstract

The aim of this scoping review was to examine virtual reality (VR) interventions used within rehabilitation and their effect on the functional outcomes of individuals with stroke. Specifically, this study sought to determine the impact of VR on the upper extremity (UE) use of participants as it relates to body function, occupational participation, and overall UE function (UEfxn). Twenty-six articles were selected for inclusion and results were extracted to determine common themes of outcomes among the effects of VR intervention (VRI). Thematic analysis included details about the VRIs used, as well as the change in UE outcomes post-VRI. Overall, positive change in UEfxn was found across many of the studies, indicating that VR technologies may be an effective intervention technique for individuals, poststroke. Findings of this review encourage clinicians to conduct further research regarding VR technology for UE rehabilitation poststroke.

虚拟现实干预及其对脑卒中人群上肢功能的影响:范围界定综述。
这项范围界定综述的目的是研究康复中使用的虚拟现实(VR)干预措施及其对中风患者功能结果的影响。具体而言,本研究试图确定VR对参与者上肢(UE)使用的影响,因为它与身体功能、职业参与和整体UE功能(UEfxn)有关。选择26篇文章进行纳入,并提取结果,以确定VR干预(VRI)效果中的共同结果主题。专题分析包括所使用的VRI的详细信息,以及VRI后UE结果的变化。总体而言,在许多研究中都发现UEfxn发生了积极变化,这表明VR技术可能是中风后个体的有效干预技术。这篇综述的发现鼓励临床医生对脑卒中后UE康复的VR技术进行进一步研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
6.70
自引率
11.40%
发文量
56
期刊介绍: Games for Health Journal is the first peer-reviewed journal dedicated to advancing the impact of game research, technologies, and applications on human health and well-being. This ground-breaking publication delivers original research that directly impacts this emerging, widely-recognized, and increasingly adopted area of healthcare. Games are rapidly becoming an important tool for improving health behaviors ranging from healthy lifestyle habits and behavior modification, to self-management of illness and chronic conditions to motivating and supporting physical activity. Games are also increasingly used to train healthcare professionals in methods for diagnosis, medical procedures, patient monitoring, as well as for responding to epidemics and natural disasters. Games for Health Journal is a must for anyone interested in the research and design of health games that integrate well-tested, evidence-based behavioral health strategies to help improve health behaviors and to support the delivery of care. Games for Health Journal coverage includes: -Nutrition, weight management, obesity -Disease prevention, self-management, and adherence -Cognitive, mental, emotional, and behavioral health -Games in home-to-clinic telehealth systems
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