An analysis of deictic signs in computer interfaces: contributions to the Semiotic Inspection Method

Q3 Computer Science
Aron Daniel Lopes, Vinicius Carvalho Pereira, Cristiano Maciel
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引用次数: 3

Abstract

In this paper we discuss the concept of deictic sign as a component of the conceptual framework of Linguistics and Semiotics that can be added to Semiotic Inspection Method (SIM) in case the method is adapted to better approach digital games. Deictic signs should be here understood as signs that stablish an indexical relation with the objects they refer to, thus placing them in terms of space, time and person with a reference to the moment of communication though the interface. This paper analyzes such kind of signs in digital games; to do so, it discusses in detail the deictic aspects that SIM could not inspect when it was applied to the interfaces of the games Ingress, Kinectimals and Just Dance Now. As a result, we show that the category of deictic signs can be added to SIM when this method is adapted to systems that make explicit indexical references.

计算机接口中指示符号的分析:对符号检测方法的贡献
在本文中,我们讨论了指示符号的概念,它是语言学和符号学概念框架的一个组成部分,可以添加到符号检查方法(SIM)中,以使该方法能够更好地接近数字游戏。指示符号在这里应该被理解为与它们所指的对象建立指数关系的符号,从而将它们放在空间、时间和人的角度,并参考通过界面进行交流的时刻。本文分析了数字游戏中的此类标志;为此,它详细讨论了SIM在应用于游戏《Ingress》、《Kinectimals》和《Just Dance Now》的界面时无法检查的指示方面。结果表明,当该方法适用于进行显式索引引用的系统时,指示符号的类别可以添加到SIM中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Journal of Visual Languages and Computing
Journal of Visual Languages and Computing 工程技术-计算机:软件工程
CiteScore
1.62
自引率
0.00%
发文量
0
审稿时长
26.8 weeks
期刊介绍: The Journal of Visual Languages and Computing is a forum for researchers, practitioners, and developers to exchange ideas and results for the advancement of visual languages and its implication to the art of computing. The journal publishes research papers, state-of-the-art surveys, and review articles in all aspects of visual languages.
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