Perceptions of adolescents concerning pathological video games use: A qualitative study

Isabelle Cisamolo , Marie Michel , Marie Rabouille , Julie Dupouy , Emile Escourrou
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Abstract

Purpose

Video gaming is one of the main recreational activities of children and adolescents. The American Psychiatric Association and the World Health Organization recently proposed diagnostic criteria for a pathological use of video games. The objective is to explore the perceptions of adolescents concerning pathological video game use.

Methods

Qualitative study by semi structured individual interviews in the homes of adolescent gamers and non-gamers living in France. The sampling was theoretical. The analysis followed an inductive approach following the phases of thematic analysis. The researchers used triangulation. Collection was concluded when theoretical saturation had been reached.

Results

Seventeen adolescents aged 10–18 were interviewed between April 2018 and March 2019. The adolescents recognised that video games use can be pathological. Deleterious consequences to physical, mental, and social wellbeing associated with gaming were discussed. Mental health, family and social environments, and the type of game seemed to influence the transition from recreational to pathological video-game use. The adolescents agreed on the need to regulate their gaming, particularly through parental control and self-control.

Conclusions

Risks and protective factors related to the types of video game, the adolescent, and the environment were identified. Parental support would help lower the risk of pathological gaming.

青少年对病理性电子游戏使用的认知:一项定性研究
目的电子游戏是儿童和青少年的主要娱乐活动之一。美国精神病学协会和世界卫生组织最近提出了电子游戏病理性使用的诊断标准。目的是探讨青少年对病理性电子游戏使用的认知。方法采用半结构化个体访谈的方法,对居住在法国的青少年游戏玩家和非游戏玩家的家庭进行定性研究。采样是理论上的。该分析遵循了专题分析阶段之后的归纳方法。研究人员使用了三角测量法。当达到理论饱和时,收集结束。结果在2018年4月至2019年3月期间,对17名10-18岁的青少年进行了访谈。青少年认识到使用电子游戏可能是病态的。讨论了与游戏相关的对身体、心理和社会健康的有害后果。心理健康、家庭和社会环境以及游戏类型似乎影响了电子游戏从娱乐性使用向病理性使用的转变。青少年一致认为有必要规范他们的游戏,特别是通过父母的控制和自我控制。结论确定了与电子游戏类型、青少年和环境相关的风险和保护因素。父母的支持将有助于降低病态游戏的风险。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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