Generating collective behavior of a robotic swarm using an attention agent with deep neuroevolution

IF 0.8 Q4 ROBOTICS
Arumu Iwami, Daichi Morimoto, Naoya Shiozaki, Motoaki Hiraga, Kazuhiro Ohkura
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引用次数: 0

Abstract

This paper focuses on generating collective behavior of a robotic swarm using an attention agent. The selective attention mechanism enables an agent to cope with environmental variations which are irrelevant to the task. This paper applies attention mechanisms to a robotic swarm for enhancing system-level properties, such as flexibility or scalability. To train an attention agent, evolutionary computations become a promising method, because a controller structure is not restricted by a gradient-based method. Therefore, this paper employs a deep neuroevolution approach to generating collective behavior in a robotic swarm. The experiments are conducted by computer simulations that consist of the Unity 3D game engine. The performance of the attention agent is compared with the convolutional neural network approach. The experimental results showed that the attention agent obtained generalization abilities in a robotic swarm similar to single-agent problems.

使用具有深度神经进化的注意力代理生成机器人群体的集体行为
本文主要研究使用注意力代理生成机器人群体的集体行为。选择性注意力机制使主体能够应对与任务无关的环境变化。本文将注意力机制应用于机器人群,以增强系统级的特性,如灵活性或可扩展性。为了训练注意力主体,进化计算成为一种很有前途的方法,因为控制器结构不受基于梯度的方法的限制。因此,本文采用了一种深度神经进化方法来生成机器人群体的集体行为。实验是通过由Unity 3D游戏引擎组成的计算机模拟进行的。将注意力代理的性能与卷积神经网络方法进行了比较。实验结果表明,注意力代理在机器人群体中获得了类似于单代理问题的泛化能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
2.00
自引率
22.20%
发文量
101
期刊介绍: Artificial Life and Robotics is an international journal publishing original technical papers and authoritative state-of-the-art reviews on the development of new technologies concerning artificial life and robotics, especially computer-based simulation and hardware for the twenty-first century. This journal covers a broad multidisciplinary field, including areas such as artificial brain research, artificial intelligence, artificial life, artificial living, artificial mind research, brain science, chaos, cognitive science, complexity, computer graphics, evolutionary computations, fuzzy control, genetic algorithms, innovative computations, intelligent control and modelling, micromachines, micro-robot world cup soccer tournament, mobile vehicles, neural networks, neurocomputers, neurocomputing technologies and applications, robotics, robus virtual engineering, and virtual reality. Hardware-oriented submissions are particularly welcome. Publishing body: International Symposium on Artificial Life and RoboticsEditor-in-Chiei: Hiroshi Tanaka Hatanaka R Apartment 101, Hatanaka 8-7A, Ooaza-Hatanaka, Oita city, Oita, Japan 870-0856 ©International Symposium on Artificial Life and Robotics
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