High and Low Computer Self-Efficacy Groups and Their Learning Behavior from Self-Regulated Learning Perspective While Engaged in Interactive Learning Modules.

Q1 Social Sciences
H. Santoso, O. Lawanto, K. Becker, N. Fang, E. Reeve
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引用次数: 20

Abstract

The purpose of this research was to investigate high school students’ computer self-efficacy (CSE) and learning behavior in a selfregulated learning (SRL) framework while utilizing an interactive learning module. The researcher hypothesizes that CSE is reflected on cognitive actions and metacognitive strategies while the students are engaged with interactive learning modules. Two research questions guided this research: (1) how is students’ CSE while engaged in interactive learning modules? and (2) how do high and low CSE groups plan and monitor their cognitive action, and regulate their monitoring strategies based on their CSE level? The research used a mixedmethods approach to answer the research questions. This study utilized a SRL framework that covered self-efficacy, cognitive actions, and metacognitive components. While self-efficacy was represented by CSE, metacognitive component was represented by planning, monitoring, and regulating strategies. Cognitive actions represent contextual activities while using interactive learning modules. One hundred students from two high schools, InTech Collegiate and Logan High Schools, completed activities in this study. Each student worked on three modules, namely Boolean Logic, Minimum Spanning Tree, and Modeling Using Graphs. Three different forms of data were gathered for analysis. These data included questionnaires, screen captured videos, and audio recordings of interviews. The findings of this study revealed that the students achieved the highest average score on beginning skills compared to advanced skills and file and software skills for their CSE. Furthermore, screen-captured video analysis showed that there were different profiles of cognitive actions and metacognitive strategies between high and low CSE groups in terms of the strategy changes and duration of their strategies. Issues gathered from interview analysis between these two groups were also elaborated.
高、低计算机自我效能组参与互动学习模块时的自我调节学习行为
摘要本研究旨在探讨高中生在自我调节学习(SRL)框架下的计算机自我效能感与学习行为。研究者假设CSE在学生参与互动学习模块的过程中体现在认知行为和元认知策略上。两个研究问题指导了本研究:(1)学生在互动学习模块中的CSE表现如何?(2)高CSE群体和低CSE群体如何计划和监测他们的认知行为,并根据他们的CSE水平调节他们的监测策略?该研究使用混合方法来回答研究问题。本研究采用SRL框架,包括自我效能感、认知行为和元认知成分。自我效能感以CSE为代表,元认知成分以计划、监控和调节策略为代表。在使用交互式学习模块时,认知行为代表情境活动。来自InTech Collegiate和Logan high school两所高中的100名学生完成了这项研究中的活动。每个学生学习三个模块,分别是布尔逻辑、最小生成树和图形建模。收集了三种不同形式的数据进行分析。这些数据包括调查问卷、屏幕截图视频和访谈录音。这项研究的结果表明,与高级技能和文件和软件技能相比,学生在CSE的初级技能方面取得了最高的平均分数。此外,屏幕捕获的视频分析显示,在策略变化和策略持续时间方面,高、低CSE组在认知行为和元认知策略方面存在不同的概况。并对两组访谈分析中收集到的问题进行了阐述。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
3.90
自引率
0.00%
发文量
6
审稿时长
32 weeks
期刊介绍: The Journal of Pre-College Engineering Education Research (J-PEER) is issued electronically twice a year and serves as a forum and community space for the publication of research and evaluation reports on areas of pre-college STEM education, particularly in engineering. J-PEER targets scholars and practitioners in the new and expanding field of pre-college engineering education. This journal invites authors to submit their original and unpublished work in the form of (1) research papers or (2) shorter practitioner reports in numerous areas of STEM education, with a special emphasis on cross-disciplinary approaches incorporating engineering. J-PEER publishes a wide range of topics, including but not limited to: research articles on elementary and secondary students’ learning; curricular and extracurricular approaches to teaching engineering in elementary and secondary school; professional development of teachers and other school professionals; comparative approaches to curriculum and professional development in engineering education; parents’ attitudes toward engineering; and the learning of engineering in informal settings.
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