Gamification Design for Waste Problems in Public Space Case Study: Gajah Tunggal Park, Tangerang

Nirmana Pub Date : 2021-01-01 DOI:10.9744/nirmana.19.2.84-89
Nadia Mahatmi, RR. Mega Iranti
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引用次数: 0

Abstract

Waste is a problem that is always faced in every major city in Indonesia. Tangerang is one of the big cities in Indonesia that also faces problems with garbage. Even though every public space in Tangerang has provided trash bins, the level of community participation in disposing of garbage in its place is still low. To increase community participation, gamification can be used. However, before the gamification is designed, it has to first know the intrinsic motivation of people wanting to dispose of garbage in its proper place so that the gamification design is effective.
公共空间垃圾问题的游戏化设计——以Tangerang的Gajah Tunggal公园为例
垃圾是印尼每个主要城市都面临的问题。坦格朗是印度尼西亚的大城市之一,也面临着垃圾问题。尽管橘子村的每个公共空间都配备了垃圾桶,但社区参与垃圾处理的程度仍然很低。为了提高社区参与度,可以使用游戏化。然而,在设计游戏化之前,它必须首先了解人们想要在适当的地方处理垃圾的内在动机,这样游戏化设计才有效。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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37
审稿时长
16 weeks
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