Mythological narrative in video games as a form of media promotion of culture

Bastina Pub Date : 2023-01-01 DOI:10.5937/bastina33-42476
Borivoje Baltezarević, V. Baltezarević
{"title":"Mythological narrative in video games as a form of media promotion of culture","authors":"Borivoje Baltezarević, V. Baltezarević","doi":"10.5937/bastina33-42476","DOIUrl":null,"url":null,"abstract":"With the advent of digital media, a new game platform has been created that moves from the real environment to the virtual space. The application of modern technology and the Internet led to the creation of platforms dedicated to video games and the appearance of virtual players. Considering that we cannot see the game only as entertainment, but also as a medium that leads to social gathering, the game is also recognized as a tool for the promotion of various social values. The narrative of the video game directs the players to simultaneously educate themselves through the game, improve themselves and, through interaction with other players, change their identity and adopt different cultural values. Narratives based on the mythology of a nation become a medium for \"storytelling\" and the promotion of national culture.","PeriodicalId":33857,"journal":{"name":"Bastina","volume":"1 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Bastina","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.5937/bastina33-42476","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

With the advent of digital media, a new game platform has been created that moves from the real environment to the virtual space. The application of modern technology and the Internet led to the creation of platforms dedicated to video games and the appearance of virtual players. Considering that we cannot see the game only as entertainment, but also as a medium that leads to social gathering, the game is also recognized as a tool for the promotion of various social values. The narrative of the video game directs the players to simultaneously educate themselves through the game, improve themselves and, through interaction with other players, change their identity and adopt different cultural values. Narratives based on the mythology of a nation become a medium for "storytelling" and the promotion of national culture.
电子游戏中的神话叙事作为一种媒体文化推广形式
随着数字媒体的出现,一种从现实环境走向虚拟空间的新型游戏平台应运而生。现代技术和互联网的应用导致了专门用于视频游戏的平台的创建和虚拟玩家的出现。考虑到我们不能仅仅将游戏视为娱乐,而是将其视为社交聚会的媒介,游戏也被认为是促进各种社会价值观的工具。电子游戏的叙事引导玩家在游戏中教育自己,提高自己的同时,通过与其他玩家的互动,改变自己的身份,接受不同的文化价值观。以民族神话为基础的叙事成为“讲故事”和弘扬民族文化的媒介。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
65
审稿时长
12 weeks
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信