Internet Gaming Disorder: A Case Report.

J. Siddiqui, S. Qureshi, A. Alghamdi
{"title":"Internet Gaming Disorder: A Case Report.","authors":"J. Siddiqui, S. Qureshi, A. Alghamdi","doi":"10.5455/JBH.20170928054951","DOIUrl":null,"url":null,"abstract":"Internet use and video game playing are experiencing rapid growth among both youth and adult populations. Internet gaming is one of the most popular sources of entertainment for people in all ages, but excess playing this game causes negative consequences including video game addiction. IGD is not currently a recognized diagnosis in the Dignostic and Statistical Manual for Mental Disorders-5 (DSM-5). However, IGD has been noted to warrant further research for possible future inclusion in the DSM. The excessive usage in the majority of cases was purely symptomatic and was highlighted how the subject used the internet or computer to counteract other problems. IGD strongly resembles substance and gambling addictions. Such characteristics include tolerance, withdrawal, and social and occupational neglect resulting from increased time invested in video game use and acquisition. We report a case of 20-year old student who used to addict internet video gaming to counteract his stress and social problem.","PeriodicalId":90204,"journal":{"name":"Journal of behavioral health","volume":"7 1","pages":"41-44"},"PeriodicalIF":0.0000,"publicationDate":"2017-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of behavioral health","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.5455/JBH.20170928054951","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3

Abstract

Internet use and video game playing are experiencing rapid growth among both youth and adult populations. Internet gaming is one of the most popular sources of entertainment for people in all ages, but excess playing this game causes negative consequences including video game addiction. IGD is not currently a recognized diagnosis in the Dignostic and Statistical Manual for Mental Disorders-5 (DSM-5). However, IGD has been noted to warrant further research for possible future inclusion in the DSM. The excessive usage in the majority of cases was purely symptomatic and was highlighted how the subject used the internet or computer to counteract other problems. IGD strongly resembles substance and gambling addictions. Such characteristics include tolerance, withdrawal, and social and occupational neglect resulting from increased time invested in video game use and acquisition. We report a case of 20-year old student who used to addict internet video gaming to counteract his stress and social problem.
网络游戏障碍:一个案例报告。
互联网的使用和视频游戏的玩在年轻人和成年人中都在快速增长。网络游戏是所有年龄段的人们最受欢迎的娱乐来源之一,但过度玩这种游戏会导致包括电子游戏成瘾在内的负面后果。在《精神疾病诊断与统计手册-5》(DSM-5)中,IGD目前还不是公认的诊断。然而,IGD已被注意到需要进一步研究,以便将来可能纳入DSM。在大多数情况下,过度使用是纯粹的症状,并强调了受试者如何使用互联网或电脑来抵消其他问题。IGD与物质成瘾和赌博成瘾非常相似。这些特征包括耐受性、退缩、社交和职业忽视,这些都是由于在电子游戏使用和获取过程中投入的时间增加而导致的。我们报告了一个二十岁的学生,他曾经沉迷于网络视频游戏来抵消他的压力和社会问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信