Solving a hypothetical chess problem: a comparative analysis of computational methods and human reasoning

IF 0.2 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Leo Pasqualini de Andrade, Augusto Cláudio Santa Brígida Tirado, Valerio Brusamolin, Mateus Das Neves Gomes
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引用次数: 1

Abstract

Computational modeling has enabled researchers to simulate tasks which are very often impossible in practice, such as deciphering the working of the human mind, and chess is used by many cognitive scientists as an investigative tool in studies on intelligence, behavioral patterns and cognitive development and rehabilitation. Computer analysis of databases with millions of chess games allows players’ cognitive development to be predicted and their behavioral patterns to be investigated. However, computers are not yet able to solve chess problems in which human intelligence analyzes and evaluates abstractly without the need for many concrete calculations. The aim of this article is to describe and simulate a chess problem situation proposed by the British mathematician Sir Roger Penrose and thus provide an opportunity for a comparative discussion by society of human and artificial intelligence. To this end, a specialist chess computer program, Fritz 12, was used to simulate possible moves for the proposed problem. The program calculated the variations and reached a different result from that an amateur chess player would reach after analyzing the problem for only a short time. New simulation paradigms are needed to understand how abstract human thinking works.
解决一个假想的国际象棋问题:计算方法和人类推理的比较分析
计算建模使研究人员能够模拟在实践中常常不可能完成的任务,例如破译人类思维的运作,许多认知科学家将国际象棋作为智力、行为模式、认知发展和康复研究的调查工具。计算机分析包含数百万棋局的数据库,可以预测棋手的认知发展,并研究他们的行为模式。然而,计算机还不能解决象棋问题,在这些问题中,人类智能在不需要许多具体计算的情况下进行抽象的分析和评估。本文的目的是描述和模拟由英国数学家罗杰·彭罗斯爵士提出的国际象棋问题,从而为人类和人工智能社会的比较讨论提供一个机会。为此,一个专业的国际象棋计算机程序Fritz 12被用来模拟这个问题的可能走法。该程序计算了这些变化,并得出了与业余棋手在短时间内分析问题后得出的结果不同的结果。需要新的模拟范式来理解抽象的人类思维是如何工作的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Revista Brasileira de Computacao Aplicada
Revista Brasileira de Computacao Aplicada COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-
自引率
50.00%
发文量
18
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