Daan van Helden, E. Mirkes, I. Tyukin, P. Allison
{"title":"The Arch-I-Scan Project: Artificial Intelligence and 3D Simulation for Developing New Approaches to Roman Foodways","authors":"Daan van Helden, E. Mirkes, I. Tyukin, P. Allison","doi":"10.5334/jcaa.92","DOIUrl":null,"url":null,"abstract":"This article presents the aims, technical processes, and initial results of the Arch-I-Scan Project, which is using artificial intelligence and machine learning to enhance the collection of Roman ceramic data so that these data can contribute more effectively to improved understandings of Roman foodways. The project is developing a system for the automated identification of ceramic types (fabrics, forms and sizes), and potentially the automated collation of the resulting datasets, to facilitate more holistic recording of these big archaeological data, and avoiding the current time-consuming and costly specialist process for classifying these artefacts. The particular focus of the project is to develop datasets that are suitable for inter- and intra-site analyses of eating and drinking behaviours in the Roman world which require more comprehensive recording of these remains than the current sampling practices used to date sites or to investigate production and trade practices. The article includes a brief overview of approaches to material culture, particularly ceramics, for improving understandings of cultural patterns in past food-consumption practices. We then outline the project's rationale and planned approaches to harnessing the potential of artificial intelligence and machine learning for artefact recording, specifically of Roman terra sigillata tablewares, and the processes used to develop a sufficiently large dataset to develop and test the AI system. The important aspect of this article is the changes made to these processes to mitigate the impact of the Covid pandemic on our ability to record large datasets of real ceramics. These changes involved the development of simulated datasets that substantially enhance our original real dataset and the accuracy of identification. Here we present our results to date, contextualised within the overall aims of the project and briefly discuss the steps we are taking to improve these. © 2022 Journal of Computer Applications in Archaeology. All rights reserved.","PeriodicalId":32632,"journal":{"name":"Journal of Computer Applications in Archaeology","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2022-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Computer Applications in Archaeology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.5334/jcaa.92","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"Social Sciences","Score":null,"Total":0}
引用次数: 1
Arch-I-Scan项目:人工智能和3D模拟用于开发罗马食物方式的新方法
本文介绍了Arch-I-Scan项目的目标、技术流程和初步结果,该项目使用人工智能和机器学习来增强罗马陶瓷数据的收集,以便这些数据可以更有效地促进对罗马食物方式的理解。该项目正在开发一个系统,用于自动识别陶瓷类型(织物、形状和尺寸),并可能自动整理所产生的数据集,以促进更全面地记录这些大的考古数据,并避免目前耗时和昂贵的分类这些人工制品的专业过程。该项目的特别重点是开发适合于罗马世界饮食行为的遗址间和遗址内分析的数据集,这需要比目前用于确定遗址日期或调查生产和贸易实践的采样方法更全面地记录这些遗迹。这篇文章包括对物质文化,特别是陶瓷的方法的简要概述,以提高对过去食物消费实践中文化模式的理解。然后,我们概述了该项目的基本原理和计划方法,以利用人工智能和机器学习的潜力进行人工制品记录,特别是罗马terra sigillata餐具,以及用于开发足够大的数据集以开发和测试人工智能系统的过程。本文的重要方面是对这些流程所做的更改,以减轻新冠疫情对我们记录大型真实陶瓷数据集的能力的影响。这些变化涉及模拟数据集的开发,这些数据集大大增强了我们原始的真实数据集和识别的准确性。在这里,我们展示了迄今为止的结果,并结合项目的总体目标,简要讨论了我们正在采取的改进这些结果的步骤。©2022计算机在考古学中的应用。版权所有。
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