Full-field Distortion Measurement of Virtual-reality Devices Using Camera Calibration and Probe Rotation

IF 0.1 Q4 OPTICS
Dong-Geun Yang, Pilseong Kang, Y. Ghim
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Abstract

A compact virtual-reality (VR) device with wider field of view provides users with a more realistic experience and comfortable fit, but VR lens distortion is inevitable, and the amount of distortion must be measured for correction. In this paper, we propose two different full-field distortion-measurement methods, considering the characteristics of the VR device. The first is the distortion-measurement method using multiple images based on camera calibration, which is a well-known technique for the correction of camera-lens distortion. The other is the distortion-measurement method by measuring lens distortion at multiple measurement points by rotating a camera. Our proposed methods are verified by measuring the lens distortion of Google Cardboard, as a representative sample of a commercial VR device, and comparing our measurement results to a simulation using the nominal values.
基于摄像机标定和探头旋转的虚拟现实设备全场畸变测量
紧凑的虚拟现实(VR)设备具有更广阔的视场,为用户提供了更逼真的体验和舒适的贴合,但VR镜头变形是不可避免的,必须测量变形量才能进行校正。本文针对虚拟现实设备的特点,提出了两种不同的全场畸变测量方法。第一种是基于摄像机标定的多幅图像畸变测量方法,这是一种众所周知的摄像机镜头畸变校正技术。另一种是通过旋转摄像机在多个测量点测量透镜畸变的畸变测量方法。我们提出的方法通过测量谷歌纸板的透镜畸变来验证,作为商业VR设备的代表性样本,并将我们的测量结果与使用标称值的模拟进行比较。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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