Conflict Graph-based Downlink Resource Allocation and Scheduling for Indoor Visible Light Communications

Q Physics and Astronomy
Huanlin Liu, Hongyue Dai, Yong Chen, Peijie Xia
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引用次数: 6

Abstract

Visible Light Communication (VLC) using Light Emitting Diodes (LEDs) within the existing lighting infrastructure can reduce the implementation cost and may gain higher throughput than radio frequency (RF) or Infrared (IR) based wireless systems. Current indoor VLC systems may suffer from poor downlink resource allocation problems and small system throughput. To address these two issues, we propose an algorithm called a conflict graph scheduling (CGS) algorithm, including a conflict graph and a scheme that is based on the conflict graph. The conflict graph can ensure that users are able to transmit data without interference. The scheme considers the user fairness and system throughput, so that they both can get optimum values. Simulation results show that the proposed algorithm can guarantee significant improvement of system throughput under the premise of fairness.
基于冲突图的室内可见光通信下行资源分配与调度
在现有照明基础设施中使用发光二极管(led)的可见光通信(VLC)可以降低实施成本,并且可能比基于射频(RF)或红外(IR)的无线系统获得更高的吞吐量。当前的室内VLC系统存在下行资源分配差、系统吞吐量小等问题。为了解决这两个问题,我们提出了一种称为冲突图调度(CGS)算法,该算法包括冲突图和基于冲突图的方案。冲突图可以保证用户不受干扰地传输数据。该方案考虑了用户公平性和系统吞吐量,使两者都能得到最优值。仿真结果表明,该算法在保证公平性的前提下,能够保证系统吞吐量的显著提高。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
0.70
自引率
0.00%
发文量
0
审稿时长
2.3 months
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