DRIMA: A Minimal System for Probing the Dynamics of Change in a Reactive Multi- Agent Setting

P. D. Oliveira
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Abstract

DRIMA is a simple cellular model for the multi-agent setting in which reactive agents have their behavior changed by the behavior of others, as the outcome of their interactions; it is also the system that implements the model in Mathematica. It was conceived as a metaphor for the high-level issue of how agents “attract” others toward them, be it in the form of a change in any behavioral or conceptual orientation, habit, thinking, etc. This is modeled through a single behavior of the agents, which is their movement on a two-dimensional grid; as they move, they undergo interactions with each other that modify the way they move before and after the interaction. The focus of the model is on addressing issues related to the emergent dynamics of a particular setting, much in tune with an artificial life or complex systems perspective. DRIMA is purposefully meant to be simple and non-general, a minimal system for the kind of question it is designed to help address. The article is a presentation of the model and of key aspects of its implementation, not a discussion on its use to address any particular question.
DRIMA:用于探测反应性多主体设置中变化动态的最小系统
DRIMA是一个简单的细胞模型,用于多代理设置,其中反应性代理的行为被其他代理的行为改变,作为它们相互作用的结果;同时也是在Mathematica中实现模型的系统。它被认为是一个高层次问题的隐喻,即行动者如何“吸引”他人,以任何行为或概念取向、习惯、思维等方面的变化为形式。这是通过智能体的单一行为来建模的,即它们在二维网格上的运动;当它们移动时,它们之间会发生相互作用,这种相互作用会改变它们在相互作用前后的移动方式。该模型的重点是解决与特定环境的紧急动态相关的问题,与人工生命或复杂系统的观点非常一致。DRIMA被有意地设计成简单而非通用的,对于它旨在帮助解决的问题来说,它是一个最小的系统。本文将介绍该模型及其实现的关键方面,而不是讨论如何使用该模型来解决任何特定问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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