"There Was No Green Tick": Discovering the Functions of a Widget in a Joint Problem-Solving Activity and the Consequences for the Participants' Discovering Process

IF 2.4 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Patrick Sunnen, Béatrice Arend, V. Maquil
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引用次数: 0

Abstract

In recent years, tangible user interfaces (TUI) have gained in popularity in educational contexts, among others to implement problem-solving and discovery learning science activities. In the context of an interdisciplinary and cross-institutional collaboration, we conducted a multimodal EMCA-based video user study involving a TUI-mediated bicycle mechanics simulation. This article focusses on the discovering work of a group of three students with regard to a particular tangible object (a red button), designed to support participants engagement with the underlying physics aspects and its consequences with regard to their engagement with the targeted mechanics aspects.
“没有绿勾”:在共同解决问题的活动中发现小部件的功能及其对参与者发现过程的影响
近年来,有形用户界面(TUI)在教育环境中越来越受欢迎,其中包括实施解决问题和发现学习的科学活动。在跨学科和跨机构合作的背景下,我们进行了一项基于多模态emca的视频用户研究,其中包括gui介导的自行车力学模拟。这篇文章关注的是由三个学生组成的小组对特定有形物体(红色按钮)的发现工作,旨在支持参与者对潜在物理方面的参与,以及其对目标机制方面的参与的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Multimodal Technologies and Interaction
Multimodal Technologies and Interaction Computer Science-Computer Science Applications
CiteScore
4.90
自引率
8.00%
发文量
94
审稿时长
4 weeks
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