Opportunities and Challenges of Bodily Interaction for Geometry Learning to Inform Technology Design

IF 2.4 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
S. Price, S. Duffy
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引用次数: 7

Abstract

An increasing body of work provides evidence of the importance of bodily experience for cognition and the learning of mathematics. Sensor-based technologies have potential for guiding sensori-motor engagement with challenging mathematical ideas in new ways. Yet, designing environments that promote an appropriate sensori-motoric interaction that effectively supports salient foundations of mathematical concepts is challenging and requires understanding of opportunities and challenges that bodily interaction offers. This study aimed to better understand how young children can, and do, use their bodies to explore geometrical concepts of angle and shape, and what contribution the different sensori-motor experiences make to the comprehension of mathematical ideas. Twenty-nine students aged 6–10 years participated in an exploratory study, with paired and group activities designed to elicit intuitive bodily enactment of angles and shape. Our analysis, focusing on moment-by-moment bodily interactions, attended to gesture, action, facial expression, body posture and talk, illustrated the ‘realms of possibilities’ of bodily interaction, and highlighted challenges around ‘felt’ experience and egocentric vs. allocentric perception of the body during collaborative bodily enactment. These findings inform digital designs for sensory interaction to foreground salient geometric features and effectively support relevant forms of enactment to enhance the learning experience, supporting challenging aspects of interaction and exploiting the opportunities of the body.
几何学习与技术设计的身体互动的机遇与挑战
越来越多的研究证明了身体体验对认知和数学学习的重要性。基于传感器的技术有可能以新的方式指导具有挑战性的数学思想的感觉-运动参与。然而,设计环境促进适当的感觉-运动相互作用,有效地支持数学概念的显著基础是具有挑战性的,需要理解身体相互作用提供的机会和挑战。本研究旨在更好地了解幼儿如何使用他们的身体来探索角度和形状的几何概念,以及不同的感觉运动体验对理解数学概念的贡献。29名6-10岁的学生参加了一项探索性研究,进行了配对和小组活动,旨在激发人们对角度和形状的直观身体行为。我们的分析集中于每时每刻的身体互动,包括手势、动作、面部表情、身体姿势和谈话,说明了身体互动的“可能性领域”,并强调了在协作身体表演过程中围绕“感觉”体验和自我中心与非中心的身体感知的挑战。这些发现为感官互动的数字设计提供了信息,以突出显著的几何特征,并有效地支持相关形式的制定,以增强学习体验,支持互动的挑战性方面,并利用身体的机会。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Multimodal Technologies and Interaction
Multimodal Technologies and Interaction Computer Science-Computer Science Applications
CiteScore
4.90
自引率
8.00%
发文量
94
审稿时长
4 weeks
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