A Comparative Study of Skeuomorphic and Flat Design from a UX Perspective

IF 2.4 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Konstantinos Spiliotopoulos, Maria Rigou, S. Sirmakessis
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引用次数: 32

Abstract

A key factor influencing the effectiveness of a user interface is the usability resulting from its design, and the overall experience generated while using it, through any kind of device. The two main design trends that prevail in the field of user interface design is skeuomorphism and flat design. Skeuomorphism was used in UI design long before flat design and it is built upon the notion of metaphors and affordances. Flat design is the main design trend used in most UIs today and, unlike skeuomorphic design, it is considered as a way to explore the digital medium without trying to reproduce the appearance of the physical world. This paper investigates how users perceive the two design approaches at the level of icon design (in terms of icon recognizability, recall and effectiveness) based on series of experiments and on data collected via a Tobii eye tracker. Moreover, the paper poses the question whether users perceive an overall flat design as more aesthetically attractive or more usable than a skeuomorphic equivalent. All tested hypotheses regarding potential effect of design approach on icon recognizability, task completion time, or number of errors were rejected but users perceived flat design as more usable. The last issue considered was how users respond to functionally equivalent flat and skeuomorphic variations of websites when given specific tasks to execute. Most tested hypotheses that website design affects task completion durations, user expected and experienced difficulty, or SUS (System Usability Scale) and meCUE questionnaires scores were rejected but there was a correlation between skeuomorphic design and increased experienced difficulty, as well as design type and SUS scores but not in both websites examined.
用户体验视角下拟物化与扁平化设计的比较研究
影响用户界面有效性的一个关键因素是其设计产生的可用性,以及通过任何设备使用它时产生的整体体验。在用户界面设计领域流行的两个主要设计趋势是拟物化设计和扁平化设计。在扁平化设计之前,拟物化设计就被用于UI设计中,它建立在隐喻和启示的概念之上。扁平化设计是当今大多数ui使用的主要设计趋势,与拟物化设计不同,扁平化设计被认为是一种探索数字媒体而不试图再现物理世界外观的方式。本文通过一系列实验和通过Tobii眼动仪收集的数据,研究了用户在图标设计层面(从图标的可识别性、召回性和有效性方面)对这两种设计方法的感知。此外,本文还提出了一个问题,即用户是否认为整体平面设计比拟物化设计更具美学吸引力或更可用。所有关于设计方法对图标可识别性、任务完成时间或错误数量的潜在影响的测试假设都被拒绝,但用户认为扁平化设计更有用。最后一个考虑的问题是,当给定特定的任务要执行时,用户如何响应功能相同的扁平和拟物化的网站变化。大多数被测试的假设,即网站设计影响任务完成时间,用户期望和体验的难度,或SUS(系统可用性量表)和meCUE问卷得分被拒绝,但拟物化设计与体验难度增加,以及设计类型和SUS得分之间存在相关性,但在两个网站都没有。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Multimodal Technologies and Interaction
Multimodal Technologies and Interaction Computer Science-Computer Science Applications
CiteScore
4.90
自引率
8.00%
发文量
94
审稿时长
4 weeks
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