An Examination of the Virtual Event Experience of Cyclists Competing on Zwift

IF 1.3 Q3 HOSPITALITY, LEISURE, SPORT & TOURISM
Adrian Devine, F. Devine, Amy Burns
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引用次数: 0

Abstract

The Virtual Sport Experience Design (VSX) framework, which was adapted from Funk’s (2017) Sport Experience Design (SX) framework, was used to examine the event experience of cyclists who competed on the Mixed Reality platform, Zwift. Using a mixed methods approach, the findings suggest that Zwift is a viable substitute for real-life cycling events in that it provided users with realistic and serious competition in a social environment. High levels of technological embodiment, the quality of the in-game graphics and the gamification elements added to the experience by creating a sense of presence and control. However, it was the social dimension and the ability to communicate and create a sense of ‘communitas’ with other riders that provided the most compelling argument that Mixed Reality can provide a digital alternative to real-life events.
Zwift自行车比赛虚拟赛事体验研究
虚拟运动体验设计(VSX)框架改编自Funk(2017)的运动体验设计(SX)框架,用于检查在混合现实平台Zwift上比赛的自行车手的活动体验。使用混合方法的方法,研究结果表明Zwift是现实生活中的自行车赛事的可行替代品,因为它为用户提供了在社会环境中现实而严肃的竞争。高水平的技术体现,高质量的游戏内图像和游戏化元素通过创造一种存在感和控制感而添加到体验中。然而,社交维度以及与其他骑手交流和创造“社区”感的能力提供了最令人信服的论据,即混合现实可以为现实生活中的事件提供数字替代方案。
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来源期刊
EVENT MANAGEMENT
EVENT MANAGEMENT HOSPITALITY, LEISURE, SPORT & TOURISM-
CiteScore
2.10
自引率
30.80%
发文量
84
期刊介绍: Event Management, an International Journal, intends to meet the research and analytic needs of a rapidly growing profession focused on events. This field has developed in size and impact globally to become a major business with numerous dedicated facilities, and a large-scale generator of tourism. The field encompasses meetings, conventions, festivals, expositions, sport and other special events. Event management is also of considerable importance to government agencies and not-for-profit organizations in a pursuit of a variety of goals, including fund-raising, the fostering of causes, and community development.
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