{"title":"An Examination of the Virtual Event Experience of Cyclists Competing on Zwift","authors":"Adrian Devine, F. Devine, Amy Burns","doi":"10.3727/152599523x16907613842110","DOIUrl":null,"url":null,"abstract":"The Virtual Sport Experience Design (VSX) framework, which was adapted from Funk’s (2017) Sport Experience Design (SX) framework, was used to examine the event experience of cyclists who competed on the Mixed Reality platform, Zwift. Using a mixed methods approach, the findings suggest that Zwift is a viable substitute for real-life cycling events in that it provided users with realistic and serious competition in a social environment. High levels of technological embodiment, the quality of the in-game graphics and the gamification elements added to the experience by creating a sense of presence and control. However, it was the social dimension and the ability to communicate and create a sense of ‘communitas’ with other riders that provided the most compelling argument that Mixed Reality can provide a digital alternative to real-life events.","PeriodicalId":47354,"journal":{"name":"EVENT MANAGEMENT","volume":null,"pages":null},"PeriodicalIF":1.3000,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"EVENT MANAGEMENT","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3727/152599523x16907613842110","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"HOSPITALITY, LEISURE, SPORT & TOURISM","Score":null,"Total":0}
引用次数: 0
Abstract
The Virtual Sport Experience Design (VSX) framework, which was adapted from Funk’s (2017) Sport Experience Design (SX) framework, was used to examine the event experience of cyclists who competed on the Mixed Reality platform, Zwift. Using a mixed methods approach, the findings suggest that Zwift is a viable substitute for real-life cycling events in that it provided users with realistic and serious competition in a social environment. High levels of technological embodiment, the quality of the in-game graphics and the gamification elements added to the experience by creating a sense of presence and control. However, it was the social dimension and the ability to communicate and create a sense of ‘communitas’ with other riders that provided the most compelling argument that Mixed Reality can provide a digital alternative to real-life events.
期刊介绍:
Event Management, an International Journal, intends to meet the research and analytic needs of a rapidly growing profession focused on events. This field has developed in size and impact globally to become a major business with numerous dedicated facilities, and a large-scale generator of tourism. The field encompasses meetings, conventions, festivals, expositions, sport and other special events. Event management is also of considerable importance to government agencies and not-for-profit organizations in a pursuit of a variety of goals, including fund-raising, the fostering of causes, and community development.