Figure and Force in Animation Aesthetics by Ryan Pierson (review)

Pub Date : 2022-11-01 DOI:10.3138/cjfs-2022-0018
Marc Furstenau
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Abstract

It is practically a commonplace to say that the subject of animation is marginal in the field of film studies. Indeed, animated films, sometimes called “cartoons,” have often been deliberately excluded from consideration, understood as an unassimilable exception and contrasted with the primary object of analysis—the live-action film, the photographic recording of “real” physical events unfolding in time and space. In Ryan Pierson’s engaging and informative book, Figure and Force in Animation Aesthetics, he seeks not only to reveal the significance of animation but also to show how an “aesthetics” of animated film may provide a more powerful conceptual framework for film studies and film theory more generally, as the basis for a more informative stylistic analysis of cinematic representation broadly conceived. In this respect, perhaps the most important sentence in his book comes in an endnote, where he declares, “I do not wish to define a rigid separation between animation and live-action” (163, n. 1). Yet it is just such a rigid separation that has arguably characterized much of film studies and film theory. Pierson’s book is an important contribution to the more general argument, especially relevant in the so-called “digital era,” that any fundamental distinction between animation and live-action must be discarded, or at the very least reconsidered. By thinking of animation as Pierson proposes, as “an art of coordinating sensory units into perceptible figures and forces,” as “experiments in the possibilities of sensory organization” (4), he provides a powerful means for doing so. Pierson would perhaps not go so far as to say, as Rudolf Arnheim did in 1938, that “the film will be able to reach the heights of the other arts only when it frees itself from the bonds of photographic reproduction and becomes a pure work of man [sic], namely an animated cartoon or painting.” Pierson seeks to reveal the full creative powers of the animator in order to establish the aesthetic bona fides of the animated film, but he is not interested in simply declaring animation superior to live-action, as a crude rebuttal to those who have judged it inferior. He carefully describes and analyzes some of the most significant techniques in animation, focusing specifically on animation of the mid-twentieth century, stressing the importance of that era as “the period in which ‘animation’ as we currently define it—that is, animation as opposed to the more limited term
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Ryan Pierson谈动画美学中的人物与力量
动画学科在电影研究领域处于边缘地位,这实际上是一个老生常谈的说法。事实上,动画电影,有时被称为“卡通”,经常被故意排除在考虑之外,被理解为不可同化的例外,与分析的主要对象——真人电影,在时间和空间中展开的“真实”物理事件的摄影记录——形成对比。在Ryan Pierson这本引人入胜且内容丰富的书《动画美学中的人物与力量》中,他不仅试图揭示动画的意义,而且还展示了动画电影的“美学”如何为电影研究和电影理论提供更强大的概念框架,作为对广义的电影表现形式进行更翔实的风格分析的基础。在这方面,也许他书中最重要的一句话是在尾注中,他宣称,“我不想在动画和真人之间定义一个严格的分离”(163,n. 1)。然而,正是这样一个严格的分离,可以说是电影研究和电影理论的特点。皮尔森的书对更普遍的观点做出了重要贡献,特别是在所谓的“数字时代”,动画和真人之间的任何根本区别都必须被抛弃,或者至少要重新考虑。皮尔森认为,动画是“一种将感官单元协调成可感知的图形和力量的艺术”,是“感官组织可能性的实验”,他为实现这一目标提供了一种强有力的手段。皮尔逊也许不会像鲁道夫·阿恩海姆(Rudolf Arnheim)在1938年所说的那样,走得那么远,“只有当电影从摄影复制的束缚中解放出来,成为纯粹的人的作品,即动画漫画或绘画,电影才能达到其他艺术的高度。”皮尔森试图揭示动画师的全部创造力,以确立动画电影的美学真实性,但他无意简单地宣称动画优于真人电影,以此作为对那些认为动画不如真人电影的人的粗暴反驳。他仔细地描述和分析了动画中一些最重要的技术,特别关注了二十世纪中期的动画,强调了那个时代的重要性,因为“我们现在定义的‘动画’是动画,而不是更有限的术语。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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