[Paper] Evaluation and Analysis of Light Diffraction from One-dimensional Liquid Crystal Devices Using Pixel Pitches more than 1 μm

IF 0.5 Q4 ENGINEERING, ELECTRICAL & ELECTRONIC
Junichi Shibasaki, K. Aoshima, S. Aso, N. Funabashi, T. Ishinabe, Y. Shibata, H. Fujikake, K. Machida
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引用次数: 0

Abstract

Holography has attracted attention because of its potential for ultimate three-dimensional (3D) display capability. It can physically reconstruct the same light from an object and satisfies all visual cues for autostereoscopic vision, such as motion parallax, binocular disparity, vergence and accommodation. Moreover, it enables natural autostereoscopic displays [1-4]. 3D holographic images are reconstructed from hologram patterns displayed on a spatial light modulator (SLM). However, the pixel pitch of conventional SLMs may not be sufficiently small for holography images with a wide viewing zone angle. The viewing zone angle is described by the equation, θ = 2 sin–1 (λ/2p), where λ is the light wavelength and p is the pixel pitch of the display [5]. The latest commercial SLMs with a 3 μm pixel pitch generate 3D holographic images with a narrow viewing zone angle of 12° for displays [6]. An SLM with narrow pixel pitch of < 1 μm is required to realize a viewing zone angle wider than 30°, which may open up a new application (e.g., a personal terminal with 3D holographic images) [3]. Liquid crystal (LC) devices with a narrow pixel-pitch have recently been actively studied for holographic applications for smaller crosstalk with dielectric wall structures [7-10]. The pixel structure of LC SLMs is very simple having electrodes and LC layers compared to the pixel structure of DMD having electrodes, micromirrors and some mechanical systems to control micromirrors [21, 22]. This simple structure is very important for the high applicability for narrow pixel pitch. Isomae et al. showed that ferroelectric liquid crystal (FLC) could achieve a higher resolution compared to nematic liquid crystal (NLC) with narrow pixel pitches [8]. Chida et al. have showed that blurring the black/white pixel boundaries affects the decrease of the first-order diffraction efficiency on simulations with NLC devices [10]. The first-order diffraction efficiency is one of the most important factors for the quality of 3D holographic images. Thus, the quantitative evaluation of the firstorder diffraction efficiency of the FLC device with almost 1 μm pixel pitch is very important for SLM devices in 3D holographic displays. The first-order diffraction efficiency is one of the most important factors for the quality of 3D holographic images. So the light diffraction Abstract We compare the diffraction characteristics of ferroelectric (FLC) and nematic liquid crystal (NLC) devices with one-dimensional stripe patterns of 1–10 μm pixel pitches. The polarizing micrographs show pixel boundaries of black/white pixels blur as the pixel pitch becomes smaller. The blur of NLC is more remarkable than that of FLC. The first-order diffraction efficiency of NLC remains constant for the pixel pitch of 4–10 μm and sharply decreases for the pixel pitch of < 2 μm. By contrast, the FLC efficiency decreases with the pixel pitch decrease from 10 to 4 μm and remains constant for the pixel pitch of < 3 μm. The FLC efficiency (5.5%) is four times larger than that of NLC (1.4%) with a 1 μm pixel pitch. The Fourier transform calculation shows the efficiency degradation of FLC is caused by the blur at the pixel boundary, whereas that of NLC caused by the blur and contrast deterioration.
[论文]像素间距大于1 μm的一维液晶器件光衍射的评价与分析
全息技术因其潜在的三维显示能力而备受关注。它可以在物理上重建来自物体的相同光线,并满足自动立体视觉的所有视觉线索,如运动视差、双目视差、聚光和调节。此外,它还能实现自然的自立体显示[1-4]。利用空间光调制器(SLM)上显示的全息图重构三维全息图像。然而,传统的单反相机的像素间距可能不足以小到具有宽视域角度的全息图像。观察区角度由公式θ = 2sin - 1 (λ/2p)描述,其中λ为光波长,p为显示器[5]的像素间距。最新的商用slm具有3 μm像素间距,可为[6]显示器生成具有12°窄视域角的3D全息图像。若要实现30°以上的视域角度,则需要采用< 1 μm的窄像素间距SLM,这可能会开辟一个新的应用领域(如带有3D全息图像的个人终端)[3]。具有窄像素间距的液晶(LC)器件最近被积极研究用于具有介电壁结构的较小串扰的全息应用[7-10]。LC slm的像元结构非常简单,只有电极和LC层,而DMD的像元结构有电极、微镜和一些控制微镜的机械系统[21,22]。这种简单的结构对于窄像素间距的高适用性非常重要。Isomae等人的研究表明,铁电液晶(FLC)比具有窄像素间距[8]的向列液晶(NLC)具有更高的分辨率。Chida等人在NLC器件[10]的模拟中表明,模糊黑白像素边界会影响一阶衍射效率的降低。一阶衍射效率是影响三维全息图像质量的重要因素之一。因此,定量评价间距接近1 μm的FLC器件的一级衍射效率对SLM器件在三维全息显示中的应用具有重要意义。一阶衍射效率是影响三维全息图像质量的重要因素之一。摘要比较了具有1 ~ 10 μm像素间距一维条纹图案的铁电(FLC)和向列液晶(NLC)器件的衍射特性。偏光显微照片显示,随着像素间距变小,黑白像素的像素边界变得模糊。NLC的模糊比FLC更显著。当像元间距为4 ~ 10 μm时,NLC的一级衍射效率保持不变,而当像元间距< 2 μm时,NLC的一级衍射效率急剧下降。相比之下,FLC效率随着像素间距从10 μm减小到4 μm而降低,在像素间距< 3 μm时保持不变。当间距为1 μm时,FLC的效率(5.5%)是NLC的4倍(1.4%)。傅里叶变换计算表明,FLC的效率下降是由于像素边界处的模糊引起的,而NLC的效率下降是由于模糊和对比度下降引起的。
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来源期刊
ITE Transactions on Media Technology and Applications
ITE Transactions on Media Technology and Applications ENGINEERING, ELECTRICAL & ELECTRONIC-
CiteScore
1.70
自引率
0.00%
发文量
9
期刊介绍: ・Multimedia systems and applications ・Multimedia analysis and processing ・Universal services ・Advanced broadcasting media ・Broadcasting network technology ・Contents production ・CG and multimedia representation ・Consumer Electronics ・3D imaging technology ・Human Information ・Image sensing ・Information display ・Multimedia Storage ・Others.
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