[Paper] Speech-driven Face Reenactment for a Video Sequence

IF 0.5 Q4 ENGINEERING, ELECTRICAL & ELECTRONIC
Yuta Nakashima, Takaaki Yasui, L. Nguyen, N. Babaguchi
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引用次数: 3

Abstract

We present a system for reenacting a person’s face driven by speech. Given a video sequence with the corresponding audio track of a person giving a speech and another audio track containing different speech from the same person, we reconstruct a 3D mesh of the face in each frame of the video sequence to match the speech in the second audio track. Audio features are extracted from such two audio tracks. Assuming that the appearance of the mouth is highly correlated to these speech features, we extract the mouth region of the face’s 3D mesh from the video sequence when speech features from the second audio track are close to those of the video’s audio track. While retaining temporal consistency, these extracted mouth regions then replace the original mouth regions in the video sequence, synthesizing a reenactment video where the person seemingly gives the speech from the second audio track. Our system, coined S2TH (speech to talking head), does not require any special hardware to capture the 3D geometry of faces but uses the state-of-the-art method for facial geometry regression. We visually and subjectively demonstrate reenactment quality.
[论文]基于语音驱动的视频序列人脸再现
我们提出了一个由语音驱动的再现人脸的系统。给定一个视频序列,其中有一个人发表演讲的相应音轨和另一个包含同一人不同语音的音轨,我们在视频序列的每一帧中重建一个人脸的3D网格,以匹配第二个音轨中的语音。从这两个音轨中提取音频特征。假设嘴巴的外观与这些语音特征高度相关,当第二音轨的语音特征与视频音轨的语音特征接近时,我们从视频序列中提取人脸3D网格的嘴巴区域。在保持时间一致性的同时,这些提取的嘴巴区域取代了视频序列中的原始嘴巴区域,合成了一个再现视频,在视频中,这个人似乎是从第二个音轨中发表讲话的。我们的系统,被称为S2TH(语音到说话头),不需要任何特殊的硬件来捕获面部的3D几何形状,而是使用最先进的面部几何形状回归方法。我们在视觉上和主观上展示再现的质量。
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来源期刊
ITE Transactions on Media Technology and Applications
ITE Transactions on Media Technology and Applications ENGINEERING, ELECTRICAL & ELECTRONIC-
CiteScore
1.70
自引率
0.00%
发文量
9
期刊介绍: ・Multimedia systems and applications ・Multimedia analysis and processing ・Universal services ・Advanced broadcasting media ・Broadcasting network technology ・Contents production ・CG and multimedia representation ・Consumer Electronics ・3D imaging technology ・Human Information ・Image sensing ・Information display ・Multimedia Storage ・Others.
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