Playing with the Anthropocene: Board game imaginaries of islands, nature, and empire

IF 1.7 2区 社会学 Q2 GEOGRAPHY
Hannah Fair
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引用次数: 1

Abstract

The figure of the island as a metonym for the planet is central to many allegories of the Anthropocene. These allegories build upon pre-existing discourses of islands as remote, vulnerable, and timeless, and often portray contemporary island nations as helpless, doomed, and disposable. This article focuses on one allegorical terrain that has received limited discursive and cultural analysis: analogue board games. Board game representations of islands are relevant to island studies both due to the popularity of island themes and because of the resonances between common island imaginaries and the form of board game play itself. Looking at three explicitly island-themed board games (Taluva, Vanuatu, and Spirit Island), I explore the extent to which these games reiterate or contest discourses of islands as sites of ahistorical insularity and alterity. I investigate the presence and absence of islanders in these fictional landscapes, the relationship between these ludic cartographies and imaginaries of ecological collapse and environmental intervention, and the articulations of nature, humanity, and empire that are literally at play. Particularly in the case of Spirit Island, these board game representations reflect the potential for the figure of the island to be reconfigured in order to imagine the Anthropocene otherwise.
玩人类世:棋盘游戏的岛屿,自然和帝国的想象
岛屿的形象是地球的代名词,是许多人类世寓言的中心。这些寓言建立在早已存在的关于岛屿遥远、脆弱和永恒的话语之上,并经常将当代岛国描绘成无助、注定要失败和被抛弃的国家。本文关注的是一个寓言领域,即模拟棋盘游戏,这一领域受到了有限的话语和文化分析。桌游中岛屿的表现形式与岛屿研究相关,一方面是因为岛屿主题的流行,另一方面是因为常见的岛屿想象与桌游玩法本身的形式之间存在共鸣。以三款明确以岛屿为主题的桌面游戏(《Taluva》、《Vanuatu》和《Spirit Island》)为例,我探讨了这些游戏在多大程度上重申或反驳了岛屿作为非历史孤岛和另类场所的说法。我调查了这些虚构景观中岛民的存在和缺失,这些滑稽的地图绘制与生态崩溃和环境干预的想象之间的关系,以及自然、人类和帝国之间的联系。特别是在精灵岛的例子中,这些桌面游戏的表现形式反映了岛屿形象被重新配置的可能性,以便想象人类世。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
4.30
自引率
26.70%
发文量
29
审稿时长
6 weeks
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