Augmented Reality sebagai Media Pendidikan Interaktif dalam Pandemi Covid-19

I. W. Andis Indrawan, Komang Oka Saputra, Linawati Linawati
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引用次数: 6

Abstract

Abstract - In early 2020 various parts of the world announced a pandemic status due to the Covid-19 outbreak caused by the Corona virus. Indonesia is one of the countries affected by this epidemic. The public is urged to implement health procedures such as taking vitamins, basking in the sun, doing physical distancing, staying at home, working from home, Study from Home and so forth. Almost all sectors were paralyzed to minimize the spread of the covid-19 virus. Starting from the tourism sector, the economic sector and even the education sector. The Education Sector, which in its application must run classes in an amount that is not small, must also be limited. Academics and students in various regions in Indonesia are prohibited from traveling on business trips, out of town or even going to schools or educational institutions. One technology that has the potential to be used as an Education medium is Augmented Reality. In the past few years Augmented Reality has launched educational media products for Education in various sectors. In this journal, we will study about augmented reality-based Education media applications that can be used to study at home or Study from Home, so that it can improve physical distancing or reduce mass gathering to help the government in tackling the covid-19 pandemic.
增强现实作为新冠肺炎疫情中的互动教育媒体
摘要:2020年初,由于冠状病毒引起的Covid-19疫情,世界各地宣布进入大流行状态。印度尼西亚是受这一流行病影响的国家之一。敦促公众实施健康程序,如服用维生素、晒太阳、保持身体距离、呆在家里、在家工作、在家学习等。几乎所有部门都处于瘫痪状态,以尽量减少新冠病毒的传播。从旅游部门开始,经济部门甚至教育部门。教育部门在其应用程序中必须开设数量不小的课程,也必须受到限制。印尼各地区的学者和学生都被禁止出差、出城甚至去学校或教育机构。一项有潜力被用作教育媒介的技术是增强现实技术。在过去的几年里,增强现实在各个领域推出了教育媒体产品。本期刊将研究基于增强现实的教育媒体应用,可以用于在家学习或在家学习,从而提高身体距离或减少人群聚集,以帮助政府应对covid-19大流行。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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