Redireccionando el diseño de un juego educativo de Ingeniería Eléctrica hacia otras disciplinas

IF 0.3 4区 工程技术 Q4 ENGINEERING, MULTIDISCIPLINARY
J. Ramírez, S. Rivera
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引用次数: 0

Abstract

This document describes the process of developing a game that simulates the fundamental aspects of a commercial establishment in charge of marketing and performing maintenance on electric motors, aimed mainly at Electrical Engineering students. The process begins with the coding of a software capable of simulating daily machinery buying and selling events, then its design was refined, including other elements that enrich the user experience. With these elements, you can make add-ons that allow you to simulate and document events in such a way that they can be used outside of your initial target audience.
将电气工程教育游戏的设计转向其他学科
本文档描述了开发一款游戏的过程,该游戏模拟了一家商业机构负责营销和执行电机维护的基本方面,主要针对电气工程专业的学生。这个过程首先是编写一个能够模拟日常机械买卖活动的软件,然后对其设计进行改进,包括其他丰富用户体验的元素。有了这些元素,您就可以制作允许您模拟和记录事件的附加组件,以便它们可以在您的初始目标受众之外使用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
0.70
自引率
0.00%
发文量
26
审稿时长
6 months
期刊介绍: International Journal of Numerical Methods for Calculation and Design in Engineering (RIMNI) contributes to the spread of theoretical advances and practical applications of numerical methods in engineering and other applied sciences. RIMNI publishes articles written in Spanish, Portuguese and English. The scope of the journal includes mathematical and numerical models of engineering problems, development and application of numerical methods, advances in software, computer design innovations, educational aspects of numerical methods, etc. RIMNI is an essential source of information for scientifics and engineers in numerical methods theory and applications. RIMNI contributes to the interdisciplinar exchange and thus shortens the distance between theoretical developments and practical applications.
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