Open Sandbox: New Modalities of Animation Delivery

Q2 Arts and Humanities
L. Cadieux
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引用次数: 2

Abstract

New modes of Animation Content delivery are in a state of transition and flux. New tools, systems and platforms emerge and evolve at a staggering rate affecting how Animation Designers imagine, communicate and visualize content development.Game engines such as Gamebryo offering multi format content integration provide user friendly front-end interfaces accessible to digital artists and animation designers. Open source software alternatives and their resulting support communitiesabound from image editors such as the GIMP, music and sound in modeling in PureData, 3D CGI content generation in Blender, and game engine type platforms such as Unity and openSim. Pioneering systems of virtual interaction such as Active Worlds paved the way for Second Life which integrated user generated content, a user-friendly web 2 interface, and social networking on a a grand MMORPG scale.These integrated modes of social interaction be they in secondLife Sims or open source software support wikis not only allow discourse to flourish but provide a platform to install tactile albeit virtual artifacts.
开放沙盒:动画传送的新模式
动画内容传递的新模式处于过渡和不断变化的状态。新的工具、系统和平台以惊人的速度出现和发展,影响着动画设计师如何想象、交流和可视化内容开发。Gamebryo等游戏引擎提供多格式内容集成,为数字艺术家和动画设计师提供用户友好的前端界面。开源软件的替代方案及其产生的支持社区比比皆是,从图像编辑器(如GIMP), PureData中的音乐和声音建模,Blender中的3D CGI内容生成,以及游戏引擎类型平台(如Unity和openSim)。像Active Worlds这样的先锋虚拟互动系统为《第二人生》铺平了道路,《第二人生》将用户生成内容、用户友好的web 2界面和大型MMORPG规模的社交网络整合在一起。这些整合的社交互动模式,无论是secondLife Sims还是开源软件,都支持维基,它不仅允许讨论蓬勃发展,而且提供了一个平台,可以安装虚拟的实物。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Design Principles and Practices
Design Principles and Practices Arts and Humanities-Visual Arts and Performing Arts
CiteScore
0.40
自引率
0.00%
发文量
0
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