A 3D environment to rebuild virtually the so-called Augusteum in Herculaneum

IF 0.4 0 ARCHAEOLOGY
Andrea D'Andrea, Angela Bosco, M. Barbarino
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引用次数: 2

Abstract

Computer graphics and three-dimensional modelling techniques have extended the possibilities of archaeologists in the creation of virtual reconstruction of ancient sites and monuments. Modern computational systems allow the implementation of computer-generated scenarios tailored on human cognitive capacities. Although Virtual Archaeology is not a novelty in the panorama of archaeological methods, there is no agreement among scholars on the minimal parameters necessary to virtually rebuild an ancient context, nor is there any requirement needed to guarantee the accuracy and the effectiveness of the final reconstruction; the strength of a model is based mainly on the capacity of the archaeologist to check the final result in terms of comparison between interpretations and hypotheses. The paper aims at exploring how the archaeologists could perform their work in a computational laboratory thanks to shared 3D models. The case study selected is the recent virtual reconstruction of the so-called Basilica in Herculaneum, a monument - 250 years after its discovery - still largely unexplained. The building is completely buried by volcanic lava save for part of its entrance porch. It was extensively explored using tunnels and looted by its early excavators. Different scholars have rebuilt the monument mainly on the basis of two plans, drawn in the 18th century, and few notes taken by the archaeologists during the exploration. The 3D model, carried out by integrating cad modelling with close-range photogrammetry, is intended to highlight some controversial parts of the reconstructions. Metadata associated to the digital replica describe the physical object and register all phases from data-acquisition to data-visualization in order to allow the validation of the model and the use or re-use of the digital resource.
一个3D环境,在赫库兰尼姆重建所谓的奥古斯都
计算机图形学和三维建模技术扩大了考古学家对古代遗址和纪念碑进行虚拟重建的可能性。现代计算系统允许实现根据人类认知能力定制的计算机生成的场景。虽然虚拟考古学在考古方法的全景中并不是一个新鲜事物,但学者们对虚拟重建古代语境所需的最小参数没有达成一致,也没有任何要求来保证最终重建的准确性和有效性;一个模型的强度主要是基于考古学家通过比较解释和假设来检验最终结果的能力。这篇论文的目的是探索考古学家如何借助共享的3D模型在计算实验室中完成他们的工作。所选择的案例研究是最近对所谓的赫库兰尼姆大教堂的虚拟重建,这是一座纪念碑,在发现250年后,仍然在很大程度上无法解释。除了入口门廊的一部分,这座建筑完全被火山熔岩所掩埋。人们利用隧道对它进行了广泛的探索,并被早期的挖掘者洗劫一空。不同的学者主要根据18世纪绘制的两幅平面图和考古学家在探索过程中所做的一些笔记重建了这座纪念碑。通过将cad建模与近景摄影测量相结合,实现了三维模型,旨在突出重建中一些有争议的部分。与数字副本相关的元数据描述了物理对象,并记录了从数据获取到数据可视化的所有阶段,以便对模型进行验证,并使用或重用数字资源。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
0.60
自引率
50.00%
发文量
0
审稿时长
40 weeks
期刊介绍: From the outset, the aim was to initiate an open and continuous exchange of information among different countries, thus prompting the creation of an international Scientific Committee. Representatives of the major Italian and foreign institutes interested in archaeological computing agreed to become members. A qualified Editorial board also assures a continuous flow of information and a profitable exchange of data. The journal covers three distinct parts. The first considers methodological approaches: it collects articles concerning theoretical aspects of archaeological computing as well as reports on programmes conducted by dedicated international institutions. The main section contains articles on various computer applications, such as databases, Geographical Information Systems, quantitative methods, expert systems, computer graphics, image processing, multimedia and web tools. A section is also dedicated to the automatic processing of documentary sources. The third aspect of the journal is characterised by book reviews and bibliographic news, with the aim to provide readers with an up-to-date source of documentation. Special thematic issues and Conference Proceedings have also been included.
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