Dynamic Power Budgeting for Mobile Systems Running Graphics Workloads

Ujjwal Gupta;Raid Ayoub;Michael Kishinevsky;David Kadjo;Niranjan Soundararajan;Ugurkan Tursun;Umit Y. Ogras
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引用次数: 24

Abstract

Competitive graphics performance is crucial for the success of state-of-the-art mobile processors. High graphics performance comes at the cost of higher power consumption, which elevates the temperature due to limited cooling solutions. To avoid thermal violations, the system needs to operate within a power budget. Since the power budget is a shared resource, there is a strong demand for effective dynamic power budgeting techniques. This paper presents a novel technique to efficiently distribute the power budget among the CPU and GPU cores, while maximizing performance. The proposed technique is evaluated using a state-of-the-art mobile platform using industrial benchmarks, and an in-house simulator. The experiments on the mobile platform show up to 15% increase in average frame rate compared to default power allocation algorithms.
运行图形工作负载的移动系统的动态功率预算
具有竞争力的图形性能对于最先进的移动处理器的成功至关重要。高图形性能是以更高的功耗为代价的,由于有限的冷却解决方案,功耗会提高温度。为了避免热量违规,系统需要在电力预算内运行。由于电力预算是一种共享资源,因此对有效的动态电力预算技术有着强烈的需求。本文提出了一种新技术,可以在CPU和GPU核心之间有效地分配功率预算,同时最大限度地提高性能。使用最先进的移动平台、工业基准和内部模拟器对所提出的技术进行了评估。在移动平台上的实验表明,与默认的功率分配算法相比,平均帧速率提高了15%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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