Development of marketing and retail simulators for Business games

Sheila Serafim da Silva, Murilo Alvarenga Oliveira
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引用次数: 0

Abstract

This study examined the development of the model (prototype) of an educational simulator of marketing in the retail area. The study is exploratory and applied nature, and through a qualitative approach seeks to increase the level of credibility of the model proposed. At first, we carried out a literature review of Organizational Simulation, and then showed the characteristics of three educational simulators of marketing and / or retail available. After this step, we elaborated the conceptual modeling of the simulator and prepared of supporting materials. The results demonstrated the importance of this process to reach a certain level of credibility and approximation to the reality. As a contribution, the study provided the elaboration of an educational tool to be used by students and researchers in the teaching-learning and applied research environments, as well as the training and development of marketing and management professionals.
为商业游戏开发营销和零售模拟器
本研究考察了零售领域营销教育模拟器模型(原型)的发展。本研究具有探索性和应用性,并通过定性方法寻求提高所提出模型的可信度。首先,我们对组织模拟进行了文献综述,然后展示了三种营销和/或零售教育模拟器的特点。在这一步之后,我们阐述了模拟器的概念建模,并准备了支撑材料。结果表明,这一过程对达到一定程度的可信度和接近现实的重要性。作为一项贡献,这项研究提供了一种教育工具,供学生和研究人员在教学和应用研究环境中使用,并培训和发展营销和管理专业人员。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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