Audio Visual Media Components in Educational Game for Elementary Students

ComTech Pub Date : 2016-12-31 DOI:10.21512/COMTECH.V7I4.2515
Meilani Hartono, A. Santoso, Crisantus Lebu Raya, B. Yulianto, S. Suwarno
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引用次数: 2

Abstract

The purpose of this research was to review and implement interactive audio visual media used in an educational game to improve elementary students’ interest in learning mathematics. The game was developed for desktop platform. The art of the game was set as 2D cartoon art with animation and audio in order to make students more interest. There were four mini games developed based on the researches on mathematics study. Development method used was Multimedia Development Life Cycle (MDLC) that consists of requirement, design, development, testing, and implementation phase. Data collection methods used are questionnaire, literature study, and interview. The conclusion is elementary students interest with educational game that has fun and active (moving) objects, with fast tempo of music, and carefree color like blue. This educational game is hoped to be an alternative teaching tool combined with conventional teaching method.
小学教育游戏中的视听媒体成分
摘要本研究旨在探讨互动视听媒体在教育游戏中的应用,以提高小学生学习数学的兴趣。该游戏是为桌面平台开发的。游戏的美术设置为2D动画美术,结合动画和音频,使学生更感兴趣。基于对数学学习的研究,我们开发了四个小游戏。使用的开发方法是多媒体开发生命周期(MDLC),它由需求、设计、开发、测试和实现阶段组成。数据收集方法有问卷调查法、文献研究法和访谈法。结论是小学生对具有有趣和活跃(移动)的物体,快节奏的音乐和无忧无虑的蓝色的教育游戏感兴趣。希望这种教育游戏能成为一种与传统教学方法相结合的另类教学工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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6
审稿时长
16 weeks
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