Europe Needs to Integrate Immersive Learning Quickly at All Education Levels – But How? What to Learn From 25 EU Projects in This Field

Q4 Social Sciences
Michael Schwaiger
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引用次数: 1

Abstract

Manifold technical developments have allowed immersive technologies - virtual (VR) and augmented (AR) realities and their fusion to mixed or extended reality (MR/XR) - to find their way into many areas of life and work. Given their almost infinite creative possibilities, they are also of great interest for pedagogy. But what are the possibilities and where are the limits, and where does Europe stand in this respect at all? To find answers, we have evaluated 25 EU projects dealing with VR/AR/XR-based learning.
欧洲需要在各级教育中快速整合沉浸式学习——但如何做到?从欧盟在该领域的25个项目中学到什么
多种技术的发展使得沉浸式技术——虚拟(VR)和增强(AR)现实以及它们与混合或扩展现实(MR/XR)的融合——进入了生活和工作的许多领域。鉴于它们几乎无限的创造可能性,它们也引起了教育学的极大兴趣。但可能性是什么,限制在哪里,欧洲在这方面究竟处于什么位置?为了找到答案,我们评估了25个基于VR/AR/ xr学习的欧盟项目。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Journal of Elementary Education
Journal of Elementary Education Social Sciences-Education
CiteScore
0.80
自引率
0.00%
发文量
9
审稿时长
11 weeks
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