Deterministic treasure hunt and rendezvous in arbitrary connected graphs

IF 0.7 4区 计算机科学 Q4 COMPUTER SCIENCE, INFORMATION SYSTEMS
Debasish Pattanayak, Andrzej Pelc
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引用次数: 0

Abstract

Treasure hunt and rendezvous are fundamental tasks performed by mobile agents in graphs. In treasure hunt, an agent has to find an inert target (called treasure) situated at an unknown node of the graph. In rendezvous, two agents, initially located at distinct nodes of the graph, traverse its edges in synchronous rounds and have to meet at some node. We assume that the graph is connected (otherwise none of these tasks is feasible) and consider deterministic treasure hunt and rendezvous algorithms. The time of a treasure hunt algorithm is the worst-case number of edge traversals performed by the agent until the treasure is found. The time of a rendezvous algorithm is the worst-case number of rounds since the wakeup of the earlier agent until the meeting.

To the best of our knowledge, all known treasure hunt and rendezvous algorithms rely on the assumption that degrees of all nodes are finite, even when the graph itself may be infinite. In the present paper we remove this assumption for the first time, and consider both above tasks in arbitrary connected graphs whose nodes can have either finite or countably infinite degrees. Our main result is the first universal treasure hunt algorithm working for arbitrary connected graphs. We prove that the time of this algorithm has optimal order of magnitude among all possible treasure hunt algorithms working for arbitrary connected graphs. As a consequence of this result we obtain the first universal rendezvous algorithm working for arbitrary connected graphs. The time of this algorithm is polynomial in a lower bound holding in many graphs, in particular in the tree all of whose degrees are infinite.

任意连通图中的确定性寻宝与交会
寻宝和会合是移动代理在图形中执行的基本任务。在寻宝中,代理必须找到位于图的未知节点的惰性目标(称为宝藏)。在交会中,最初位于图的不同节点的两个代理在同步轮次中遍历图的边缘,并且必须在某个节点相遇。我们假设图是连通的(否则这些任务都不可行),并考虑确定性寻宝和交会算法。寻宝算法的时间是代理在发现宝藏之前执行的最坏情况下的边缘遍历次数。会合算法的时间是从较早的代理唤醒到会议的最坏情况下的回合数。据我们所知,所有已知的寻宝和交会算法都依赖于这样一个假设,即所有节点的度都是有限的,即使图本身可能是无限的。在本文中,我们首次消除了这一假设,并考虑了任意连通图中的上述任务,这些连通图的节点可以具有有限度或可数无限度。我们的主要结果是第一个适用于任意连通图的通用寻宝算法。我们证明了该算法的时间在适用于任意连通图的所有可能的寻宝算法中具有最优数量级。由于这个结果,我们得到了第一个适用于任意连通图的通用交会算法。该算法的时间在许多图中是下界多项式,特别是在所有次数都是无穷大的树中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Information Processing Letters
Information Processing Letters 工程技术-计算机:信息系统
CiteScore
1.80
自引率
0.00%
发文量
70
审稿时长
7.3 months
期刊介绍: Information Processing Letters invites submission of original research articles that focus on fundamental aspects of information processing and computing. This naturally includes work in the broadly understood field of theoretical computer science; although papers in all areas of scientific inquiry will be given consideration, provided that they describe research contributions credibly motivated by applications to computing and involve rigorous methodology. High quality experimental papers that address topics of sufficiently broad interest may also be considered. Since its inception in 1971, Information Processing Letters has served as a forum for timely dissemination of short, concise and focused research contributions. Continuing with this tradition, and to expedite the reviewing process, manuscripts are generally limited in length to nine pages when they appear in print.
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