The use of Design Thinking in the development of digital games for the teaching of chemistry in basic education

Rander Silva Morais, Letícia Rodrigues da Fonseca
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引用次数: 0

Abstract

This study aimed to describe how Design Thinking can contribute to the development of digital games for the teaching of Chemistry, considering the needs of educators who teach this discipline and the reality of the students in which they are inserted. It was carried out through an applied research, with the digital game with the teaching staff and high school students of a private Basic Education Institution, located in a municipality in the southern region of Minas Gerais. Still, through the exploratory-descriptive study, with a qualitative approach, to understand how the Digital Quiz developed was enough to promote meaningful learning of Chemistry contents. Through the speech of teachers and students, through evaluation of the experimentation process, it was found that the digital game developed has potential as an innovative and active method for teaching Chemistry. It was concluded that Design Thinking can favor the process of developing digital games for the teaching of Chemistry, considering the needs of educators and the reality in which their students are inserted, and that through the evaluation of the participants, it is possible to ensure that the process asserts itself as methodological, innovative and active for the promotion of meaningful learning.
设计思维在基础教育化学教学数字游戏开发中的应用
本研究旨在描述设计思维如何促进化学教学数字游戏的发展,同时考虑到教授这门学科的教育者的需求和学生的实际情况。它是通过一项应用研究,与位于米纳斯吉拉斯州南部地区的一个自治市的私立基础教育机构的教师和高中生进行数字游戏进行的。然而,通过探索性描述研究,结合定性方法,了解数字测验如何发展足以促进化学内容的有意义学习。通过教师和学生的演讲,通过实验过程的评价,发现开发的数字游戏作为一种创新的、积极的化学教学方法具有潜力。结论是,考虑到教育者的需求和学生的实际情况,设计思维可以支持开发化学教学数字游戏的过程,并且通过对参与者的评估,可以确保该过程声称自己是有方法的,创新的和积极的,以促进有意义的学习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Revista Tempos e Espacos Educacao
Revista Tempos e Espacos Educacao EDUCATION & EDUCATIONAL RESEARCH-
自引率
0.00%
发文量
98
审稿时长
20 weeks
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