Non-linear didactic technology-based intervention to enhance basic motor competencies with MOBAK-5: a pilot study in primary school

IF 0.8 Q4 SPORT SCIENCES
Domenico Monacis, D. Colella, P. Limone
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引用次数: 0

Abstract

Introduction: Technologies in physical education, as Exergames (EXGs) or Active Videogames (AVGs), represent a useful tool to increase levels of physical activity and reduce sedentary behavior, but their effectiveness on motor competence development is still unclear. The aim of the study is to gain new knowledge about the development of motor competences, assessed under two different experimental conditions: (a) technology-based intervention protocol without teacher mediation, and (b) technology-based intervention with teacher mediation, based on the variation of teaching styles in a non-linear didactic approach. Material and methods: The sample consisted of 120 primary school children, ranged from 10 to 11 years, divided in Normal weight (Nw) and Overweight-Obese (Ow-Ob), according to BMI, and assigned to Experimental Group (EG) and Control Group (CG). EG followed a non-linear didactic approach, based on the use of different teaching styles, proposing different variants of motor tasks, and soliciting various learning methods, while in CG teachers explained and demonstrated only one variant of the proposed task, with children practicing and performing sequentially what was proposed. Motor competencies development was assessed with MOBAK-5, pre- and after one week at the end of intervention. Results: Evidenced positive effects on both Nw and Ow-Ob groups in EG, and on total sample, improving scores in all MOBAK subtest and total motor qualifications, while less positive effects can be observed in Control group for Normal-weight sample. Discussion: The integration of technology into physical education lessons, combined with non-linear didactics approaches represents an innovative and effective way to develop motor competencies in primary school. However, further studies are needed to confirm the results of this study.
基于非线性教学技术的干预以MOBAK-5提高小学生的基本运动能力:一项试点研究
体育教育中的技术,如运动游戏(exg)或活动视频游戏(avg),是增加身体活动水平和减少久坐行为的有用工具,但它们对运动能力发展的有效性尚不清楚。本研究的目的是获得关于运动能力发展的新知识,在两种不同的实验条件下进行评估:(a)基于技术的干预方案,无教师干预;(b)基于非线性教学方法中教学风格的变化,基于技术的干预,有教师干预。材料与方法:选取120名10 ~ 11岁的小学生,按体重指数分为正常体重组(Nw)和超重肥胖组(Ow-Ob),分为实验组(EG)和对照组(CG)。EG遵循非线性教学方法,基于使用不同的教学风格,提出不同的运动任务变体,并征求各种学习方法,而在CG中,教师只解释和演示提议任务的一种变体,孩子们按顺序练习和执行提议的内容。在干预结束前和一周后,用MOBAK-5评估运动能力的发展。结果:Nw组和low - ob组在EG和总样本中均有积极作用,在所有MOBAK子测试和总运动资格测试中得分均有提高,而在正常体重样本中对照组的积极作用较弱。讨论:将科技融入体育课程,结合非线性教学方法,是发展小学运动能力的一种创新而有效的方式。然而,需要进一步的研究来证实本研究的结果。
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来源期刊
Physical Activity Review
Physical Activity Review SPORT SCIENCES-
CiteScore
2.40
自引率
11.10%
发文量
23
审稿时长
10 weeks
期刊介绍: Physical Activity Review aims to facilitate and enhance communication across all sub-disciplines of the sport sciences. The emphasis of the journal is on the human sciences, broadly defined, applied to sport and exercise. Subject areas suitable for publication include, but are not limited to the following fields: Sport Science Sport Pedagogy Physiology Biomechanics Sports theory and history Different aspects of martial arts Recreation and tourism Physiotherapy.
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