Diagnostic Capabilities of the Software-Hardware Complex “Motor Components of Cognitive Problem Solving”

IF 0.3 Q4 PSYCHOLOGY, MULTIDISCIPLINARY
D. Y. Balanev, Evgeniya V. Smeshko, Dmitry A. Koch
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Abstract

The aim of the study is experimental modeling of the individual process of organizing cognitive space by the subjects in a situation of real problem solving. The relevance of the problem of studying the influence of motor activity on the process of solving cognitive problems is determined by the fact that the phenomenon of motor activity in terms of its psychological content remains one of the central categories of research in foreign and domestic psychology. The article discusses the results of a laboratory experiment obtained using analysis tools based on fixing a motion track. The sample of the experimental group consisted of 30 people ages 18-24 years (19 males and 11 females), students of Tomsk State University. The classical task "Tower of Hanoi" was chosen as a method for studying human motor activity in solving a cognitive task. For the data analysis, a qualitative method using computer technology was used - the R-project program with a graphical user interface RStudio. The results presented in this study used three different conditions for presenting the "Tower of Hanoi" task and showed that various changes in visual representation affect the motor activity of subjects in different ways. An analysis of the dynamics of motor activity in the process of solving a cognitive task made it possible to identify the main markers of motor activity and repetitive patterns that arose as a result of visual feedback reconstruction. Five types of cognitive solving tasks were identified, differing from each other in different dynamics of movement and speed characteristics. Motor patterns of solving a cognitive task in various conditions were noted. We found, from the results of the study, a variant of the developed simulator of cognitive skills for controlling the visual correction of the subject's motor activity in the process of solving a cognitive task. The proposed version of the cognitive simulator opens up new possibilities for evaluating the variety of actions of a user who chooses certain cognitive strategies.
软硬件复合“认知问题解决运动成分”的诊断能力
本研究的目的是对被试在实际问题解决情境下组织认知空间的个体过程进行实验建模。研究运动活动对解决认知问题过程的影响这一问题的相关性是由以下事实决定的:从运动活动的心理学内容来看,运动活动现象仍然是国内外心理学研究的中心范畴之一。本文讨论了在固定运动轨迹的基础上,利用分析工具得到的室内实验结果。实验组样本由托木斯克国立大学学生30人组成,年龄在18-24岁之间(男性19人,女性11人)。选择经典任务“河内塔”作为研究人类在解决认知任务时的运动活动的方法。对于数据分析,使用了一种定性的方法,使用计算机技术- R-project程序与图形用户界面RStudio。本研究采用三种不同的条件来呈现“河内塔”任务,结果表明视觉表征的不同变化以不同的方式影响被试的运动活动。通过对解决认知任务过程中运动活动的动态分析,可以识别出由于视觉反馈重建而产生的运动活动和重复模式的主要标志。识别出五种类型的认知解决任务,它们在不同的运动动力学和速度特征上彼此不同。观察了不同条件下解决认知任务的运动模式。我们从研究结果中发现,开发的认知技能模拟器的一种变体,用于控制受试者在解决认知任务过程中运动活动的视觉矫正。提出的认知模拟器版本为评估选择某些认知策略的用户的各种行为开辟了新的可能性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
0.60
自引率
50.00%
发文量
0
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