Performance of Puppets’ Skin Material: The Metadiegetic Narrative Level of Animated Puppets’ Material Surface

Q2 Arts and Humanities
Vincenzo Maselli
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引用次数: 0

Abstract

: In his book “Narrative Discourse. An Essay in Method” (1980), Gerald Genette describes the relationship between narrative levels, and defines ‘meta-diegetic’ the level that occurs in parallel with the primary narrative. Genette does not specify who or what the narrator has to be in the meta-diegetic narrative level, it could be also something lifeless, like an object, or a material. This observation is particularly suitable if applied to stop-motion animation technique, and in this article I suggest that in stop-motion films the superficial qualities of the materials that compose the puppet perform a meta-diegetic narrative. Exploring the definitions of performance in both design and puppetry, and the qualities of material skin, I apply these theoretical assumptions to the analysis of animated puppets and formulate the concept of “performance of puppets’ skin material”. The analysed performer, therefore, is neither the actor/animator/puppeteer, nor the actant puppet itself, but the puppet’s material skin, and its performance is defined through qualities that the viewer can haptically experience through the screen. Approaching puppets’ skin from an interdisciplinary perspective, the article provides a definition of its performance based on qualities (“functional”, “processual”, “active”, “pervasive”, “ritual”, “evocative” and “multi-dimensional”) that describe puppets’ skin’s power to satisfy technical aspects of our experience of the object moving on screen, to engage our senses, allowing us to haptically experience the objects, and to stimulate our thoughts and memories. The article aims at providing a theoretical premise to the analytical approach that considers animation to be a powerful expressive material medium that opens up possibilities of analysis through design tools.
木偶皮肤材质的表现:动画木偶材质表面的元叙事层次
:在他的著作《叙事话语》中。Gerald Genette在1980年的《Method》一书中描述了叙事层次之间的关系,并将“元叙事”定义为与主要叙事平行的层次。Genette并没有具体说明元叙事层面的叙述者必须是谁或什么,它也可以是没有生命的东西,比如物体或材料。这一观察结果尤其适用于定格动画技术,在本文中我建议,在定格动画电影中,组成木偶的材料的表面质量表现出一种元叙事。通过对设计和木偶戏中表演的定义,以及材料表皮的性质的探讨,我将这些理论假设应用到动画木偶的分析中,并提出了“木偶表皮材料的表演”的概念。因此,被分析的表演者既不是演员/动画师/木偶师,也不是木偶本身,而是木偶的物质皮肤,它的表演是通过观众可以通过屏幕感受到的品质来定义的。本文从跨学科的角度来看待木偶的皮肤,根据其特性(“功能性”、“程序性”、“活跃性”、“普遍性”、“仪式性”、“唤起性”和“多维性”)对其性能进行了定义,这些特性描述了木偶的皮肤在满足我们对屏幕上移动的物体体验的技术方面、参与我们的感官、允许我们触觉体验物体、刺激我们的思想和记忆方面的能力。本文旨在为分析方法提供理论前提,认为动画是一种强大的表达材料媒介,通过设计工具开辟了分析的可能性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
International Journal of Visual Design
International Journal of Visual Design Arts and Humanities-Visual Arts and Performing Arts
CiteScore
0.40
自引率
0.00%
发文量
14
期刊介绍: The journal explores processes and practices of representation and communication using the medium of the image. Areas of interest include communications design, visual arts, illustration, photography, film and video, graphic design, typography, interface design, internet design, animation and computer simulations.
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