{"title":"Performance of Puppets’ Skin Material: The Metadiegetic Narrative Level of Animated Puppets’ Material Surface","authors":"Vincenzo Maselli","doi":"10.18848/2325-1581/cgp/v13i02/17-37","DOIUrl":null,"url":null,"abstract":": In his book “Narrative Discourse. An Essay in Method” (1980), Gerald Genette describes the relationship between narrative levels, and defines ‘meta-diegetic’ the level that occurs in parallel with the primary narrative. Genette does not specify who or what the narrator has to be in the meta-diegetic narrative level, it could be also something lifeless, like an object, or a material. This observation is particularly suitable if applied to stop-motion animation technique, and in this article I suggest that in stop-motion films the superficial qualities of the materials that compose the puppet perform a meta-diegetic narrative. Exploring the definitions of performance in both design and puppetry, and the qualities of material skin, I apply these theoretical assumptions to the analysis of animated puppets and formulate the concept of “performance of puppets’ skin material”. The analysed performer, therefore, is neither the actor/animator/puppeteer, nor the actant puppet itself, but the puppet’s material skin, and its performance is defined through qualities that the viewer can haptically experience through the screen. Approaching puppets’ skin from an interdisciplinary perspective, the article provides a definition of its performance based on qualities (“functional”, “processual”, “active”, “pervasive”, “ritual”, “evocative” and “multi-dimensional”) that describe puppets’ skin’s power to satisfy technical aspects of our experience of the object moving on screen, to engage our senses, allowing us to haptically experience the objects, and to stimulate our thoughts and memories. The article aims at providing a theoretical premise to the analytical approach that considers animation to be a powerful expressive material medium that opens up possibilities of analysis through design tools.","PeriodicalId":52101,"journal":{"name":"International Journal of Visual Design","volume":"1 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2019-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Visual Design","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.18848/2325-1581/cgp/v13i02/17-37","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"Arts and Humanities","Score":null,"Total":0}
引用次数: 0
Abstract
: In his book “Narrative Discourse. An Essay in Method” (1980), Gerald Genette describes the relationship between narrative levels, and defines ‘meta-diegetic’ the level that occurs in parallel with the primary narrative. Genette does not specify who or what the narrator has to be in the meta-diegetic narrative level, it could be also something lifeless, like an object, or a material. This observation is particularly suitable if applied to stop-motion animation technique, and in this article I suggest that in stop-motion films the superficial qualities of the materials that compose the puppet perform a meta-diegetic narrative. Exploring the definitions of performance in both design and puppetry, and the qualities of material skin, I apply these theoretical assumptions to the analysis of animated puppets and formulate the concept of “performance of puppets’ skin material”. The analysed performer, therefore, is neither the actor/animator/puppeteer, nor the actant puppet itself, but the puppet’s material skin, and its performance is defined through qualities that the viewer can haptically experience through the screen. Approaching puppets’ skin from an interdisciplinary perspective, the article provides a definition of its performance based on qualities (“functional”, “processual”, “active”, “pervasive”, “ritual”, “evocative” and “multi-dimensional”) that describe puppets’ skin’s power to satisfy technical aspects of our experience of the object moving on screen, to engage our senses, allowing us to haptically experience the objects, and to stimulate our thoughts and memories. The article aims at providing a theoretical premise to the analytical approach that considers animation to be a powerful expressive material medium that opens up possibilities of analysis through design tools.
期刊介绍:
The journal explores processes and practices of representation and communication using the medium of the image. Areas of interest include communications design, visual arts, illustration, photography, film and video, graphic design, typography, interface design, internet design, animation and computer simulations.