Problems and Solutions in Researching Computer Game Assisted Dialogues for Persons with Aphasia

Ylva Backman, Viktor Gardelli, P. Parnes
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引用次数: 1

Abstract

In this paper, we describe technological advances for supporting persons with aphasia in philosophical dialogues about personally relevant and contestable questions. A computer game-based application for iPads is developed and researched through Living Lab inspired workshops in order to promote the target group’s communicative participation during group argumentation. We outline some central parts of the background theory of the application and some of its main features, which are related to needs of the target group. Methodological issues connected to the design and use of Living Labs with persons with aphasia are discussed. We describe a few problems with researching development of communicative participation during group argumentation using an app assisted intervention for the target group and suggest some possible solutions.
失语症患者电脑游戏辅助对话研究中的问题与对策
在本文中,我们描述了技术进步,以支持失语症患者在哲学对话中对个人相关和有争议的问题。通过Living Lab启发的工作坊,开发和研究了一款基于电脑游戏的ipad应用程序,以促进目标群体在小组辩论中的交流参与。我们概述了应用程序背景理论的一些核心部分和它的一些主要特点,这些都与目标群体的需求有关。与失语症患者生活实验室的设计和使用有关的方法学问题进行了讨论。本文描述了在群体辩论中使用应用程序辅助干预研究交流参与发展的几个问题,并提出了一些可能的解决方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
1.50
自引率
0.00%
发文量
6
审稿时长
10 weeks
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