Application of Procedural Generation Algorithms in Real-Time Game Strategy Environment Based on the MVC Concept

O. Bulgakova, V. Zosimov, A. Kudriavtsev
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Abstract

This paper presents an example of using procedural generation methods in a real-time strategy environment created on the basis of the MCC concept. The most important feature of the presented project is its modularity. All game level objects are independent of each other. An algorithm for visualizing objects based on procedural generation is described. The problems and their solutions that arose during the creation of the game are considered.
基于MVC概念的程序生成算法在实时博弈策略环境中的应用
本文给出了一个在基于MCC概念创建的实时战略环境中使用程序生成方法的实例。本项目最重要的特点是它的模块化。所有游戏关卡对象都是相互独立的。描述了一种基于程序生成的对象可视化算法。在游戏创造过程中出现的问题及其解决方案也将被考虑在内。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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16
审稿时长
24 weeks
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