Introducing the Issue

4区 法学 Q1 Social Sciences
Jeanne Brooks-Gunn, Elisabeth Hirschhorn Donahue
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引用次数: 1

Abstract

M edia technology is an integral part of children's lives in the twenty-first century. The world of electronic media, however , is changing dramatically. Television, which dominated the media world through the mid-1990s, now competes in an arena crowded with cell phones, iPods, video games, instant messaging, interactive multi-player video games, virtual reality sites, Web social networks, and e-mail. American children are exposed to all these media and more. The vast majority of children have access to multiple media. Virtually all have television and radio in their homes, and half have a television in their bedrooms. Most have Internet and video game access, and a significant portion has a cell phone and an iPod. The numbers joining social networking websites like Facebook and MySpace grow daily. Technological convergence, a hallmark of media use today, enables youth to access the same source from different, often portable , media platforms. Thanks to convergence , a teen can watch a television show on a computer long after the show has aired on television and can use a cell phone to surf the Internet. Children, particularly adolescents, thus have almost constant access to media— often at times and in places where adult supervision is absent. As a result, America's young people spend more time using media than they do engaging in any single activity other than sleeping. What do researchers know about how children and youth use electronic media and about how that use influences their lives? Is media technology a boon, one that leaves American children today better educated, more socially connected, and better informed than any previous generation of the nation's children? Or is it, as many voices warn, a hazard for vulnerable children—an endless source of advertising, portrayals of violence, and opportunities for dangerous encounters with strangers and possible exposure to pornogra-phy? The quantity and quality of research on these questions are uneven. Researchers have amassed a vast amount of solid information on older technologies, such as television and movies. But investigations of newer technologies and of the novel uses of existing technologies are far fewer in number and more
问题介绍
媒体技术是21世纪儿童生活中不可或缺的一部分。然而,电子媒体的世界正在发生巨大的变化。20世纪90年代中期,电视一直主宰着媒体世界,如今,它与手机、ipod、视频游戏、即时通讯、互动式多人视频游戏、虚拟现实网站、网络社交网络和电子邮件竞争。美国儿童接触到所有这些媒体,甚至更多。绝大多数儿童都能接触到多种媒体。几乎所有人的家里都有电视和收音机,一半人的卧室里有电视。大多数人可以上网和玩视频游戏,相当一部分人有手机和iPod。加入Facebook和MySpace等社交网站的人数每天都在增长。技术融合是当今媒体使用的一个标志,它使年轻人能够从不同的(通常是便携式的)媒体平台获取相同的来源。由于融合,青少年可以在电视节目播出很久之后在电脑上观看,也可以用手机上网。因此,儿童,特别是青少年,几乎可以随时接触到媒体- -往往是在没有成人监督的时候和地方。因此,美国年轻人花在媒体上的时间比除了睡觉以外从事任何其他活动的时间都要多。研究人员对儿童和青少年如何使用电子媒体以及这种使用如何影响他们的生活了解多少?媒体技术是一种恩惠吗?它能让今天的美国儿童比以往任何一代的美国儿童接受更好的教育,与社会联系更紧密,信息更灵通吗?还是像许多人所警告的那样,它对脆弱的儿童来说是一种危险——一个无休止的广告来源,描绘暴力,以及与陌生人危险接触和可能接触色情的机会?对这些问题的研究在数量和质量上参差不齐。研究人员已经收集了大量关于旧技术的可靠信息,比如电视和电影。但是,对新技术和现有技术的新用途的研究在数量上要少得多
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来源期刊
Future of Children
Future of Children Multiple-
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期刊介绍: The Future of Children is a collaboration of the Woodrow Wilson School of Public and International Affairs at Princeton University and the Brookings Institution. The mission of The Future of Children is to translate the best social science research about children and youth into information that is useful to policymakers, practitioners, grant-makers, advocates, the media, and students of public policy. The project publishes two journals and policy briefs each year, and provides various short summaries of our work. Topics range widely -- from income policy to family issues to education and health – with children’s policy as the unifying element. The senior editorial team is diverse, representing two institutions and multiple disciplines.
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